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Ambipom

In-battle formes

HP:75
Attack:100
Defense:66
Sp. Atk:60
Sp. Def:66
Speed:115
Min (-ve nature, 0 IVs)108
Default135
Max Neutral167
Max Positive183
Max Neutral (+1)250
Max Positive (+1)274
Max Neutral (+2)334
Max Positive (+2)366
VGC12
Lead183

Evolutions

Strategies

  • en
Formats:
Written by Cybertron

Overview

Ambipom is often overlooked because of its poor defenses and average Attack. However, it is one of the few Pokemon that has a base 115 Speed, which allows it to outrun some of the most common Pokemon in the VGC 2012 metagame. With access to Technician and a variety of moves, Ambipom is a viable Pokemon and can easily fit into any team.

Lead

Move 1
  • Fake Out
    Hits first. First turn out only. 100% flinch chance.
    TypeNormal
    CategoryPhysical
    Power40 BP
    Accuracy100%
    Priority3
Move 2
  • Double Hit
    Hits 2 times in one turn.
    TypeNormal
    CategoryPhysical
    Power35 BP
    Accuracy90%
  • Return
    Max 102 power at maximum Happiness.
    TypeNormal
    CategoryPhysical
    Accuracy100%
Move 3
  • Low Kick
    More power the heavier the target.
    TypeFighting
    CategoryPhysical
    Accuracy100%
Move 4
  • Acrobatics
    Power doubles if the user has no held item.
    TypeFlying
    CategoryPhysical
    Power55 BP
    Accuracy100%
  • Protect
    Prevents moves from affecting the user this turn.
    TypeNormal
    Priority4

Ambipom's excellent Speed and great moveset make it an excellent lead. Fake Out is Ambipom's most important move. It does a surprisingly large amount of damage to anything that does not resist it, and allows for its partner to either attack the opponent or support Ambipom. Double Hit breaks through your opponent's Focus Sash while doing a decent amount of damage. Return, however, deals more damage but restricts Ambipom from taking out opponents that carry a Focus Sash. Low Kick hits several Pokemon that will otherwise wall Ambipom such as Tyranitar. Acrobatics is preferred when using a Normal Gem, as it will always do more damage. However, if a Life Orb is used, then Aerial Ace should always be used. Protect prevents Ambipom from taking damage, allowing its partner to KO threats.

Ambipom runs a Jolly nature along with max Speed EVs to outrun common Pokemon with a base Speed of 111 or lower, such as Tornadus and Thundurus. A Normal Gem allows Fake Out to do a substantial amount of damage and leave the opponent in range of a KO the following turn from either Ambipom or its partner. However, Life Orb can also be used if you do not like Normal Gem's one-time boost.

Because Ambipom isn't able to take many attacks, it works great alongside Cresselia. Cresselia is able to use a variety of support moves such as Icy Wind, Reflect, and Helping Hand in order to assist Ambipom. While opponents double Protect to prevent Ambipom's Fake Out from damaging them, Cresselia can use the time to set up screens to prevent Ambipom from being OHKOed. Cresselia also has Psychic in order to take out Fighting-types, which generally give Ambipom trouble. It can also be paired with sweepers such as Latios, Tyranitar, and Metagross to quickly damage threats before its partner finishes them off.

Other Options

Ambipom has several other offensive options such as Pursuit, Payback, and U-turn. However, these moves are situational and should only be used to counter specific Pokemon such as Chandelure or Latios. Ambipom also has access to several support moves such as Taunt and Thunder Wave. However, Thundurus, a bulkier Pokemon, has access to all the same support moves and Prankster, outclassing Ambipom in every way. Nevertheless, Ambipom can use these moves to catch your opponent off guard and shut them down. Ambipom can even learn Rain Dance and Sunny Day and is a wonderful weather supporter. It also learns Last Resort, which when paired with only Fake Out, can KO almost anything that doesn't resist it. It can even use Natural Gift and Covet to counter your team's weaknesses and to steal your opponent's items.

Checks and Counters

Ambipom is rather frail and cannot take many hits. For example, strong STAB attacks such as Latios's Draco Meteor and Tyranitar's Crunch easily OHKO Ambipom. It also has problems dealing with priority attacks, namely Mach Punch and Bullet Punch. Ambipom loses most of its power if your opponent sees Fake Out coming and Protects to prevent it. Most Pokemon with Choice Scarf are also able to outspeed Ambipom before it can even attack. However, if you're looking for a specific counter to Ambipom, Hitmontop Intimidates Ambipom and KOs it with a Close Combat. Ghost-types force Ambipom to attack with Acrobatics or Aerial Ace and limit its offensive options.

Credits

Moves

 
Power
55
Accuracy
100%
PP
15
Power doubles if the user has no held item.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
30
Raises the user's Speed by 2.
 
Power
30
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
Accuracy
PP
40
User switches, passing stat changes and more.
 
Power
Accuracy
100%
PP
10
All healthy allies aid in damaging the target.
 
Power
85
Accuracy
100%
PP
15
30% chance to paralyze the target.
 
Power
85
Accuracy
85%
PP
5
Bounces turn 1. Hits turn 2. 30% paralyze.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
Accuracy
100%
PP
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
 
Power
Accuracy
100%
PP
20
If hit by physical attack, returns double damage.
 
Power
60
Accuracy
100%
PP
40
If the user has no item, it steals the target's.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
Accuracy
PP
40
Raises the user's Defense by 1.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
35
Accuracy
90%
PP
10
Hits 2 times in one turn.
 
Power
15
Accuracy
85%
PP
10
Hits 2-5 times in one turn.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
100
Accuracy
100%
PP
15
User gains 1/2 HP inflicted. Sleeping target only.
 
Power
100
Accuracy
50%
PP
5
100% chance to confuse the target.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
40
Accuracy
100%
PP
10
Hits first. First turn out only. 100% flinch chance.
 
Power
75
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
95
Accuracy
100%
PP
15
Uses target's Attack stat in damage calculation.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
20
Accuracy
95%
PP
20
Power doubles with each hit, up to 160.
 
Power
18
Accuracy
80%
PP
15
Hits 2-5 times in one turn.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
120
Accuracy
70%
PP
5
30% chance to poison the target.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
Accuracy
PP
15
Raises the user's Attack and accuracy by 1.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
75
Accuracy
100%
PP
15
10% chance to freeze the target.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
20
Accuracy
100%
PP
20
Removes the target's held item.
 
Power
140
Accuracy
100%
PP
5
Fails unless each known move has been used.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
60
Accuracy
100%
PP
20
100% chance to lower the target's Speed by 1.
 
Power
120
Accuracy
75%
PP
5
No additional effect.
 
Power
80
Accuracy
85%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
Picks a random move.
 
Power
Accuracy
PP
10
The last move the target used replaces this one.
 
Power
20
Accuracy
100%
PP
10
100% chance to lower the target's accuracy by 1.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk by 2.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
100%
PP
15
A sleeping target is hurt by 1/4 max HP per turn.
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
40
Accuracy
100%
PP
20
If a foe is switching out, hits it at 2x power.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
70
Accuracy
100%
PP
5
Power doubles if an ally fainted last turn.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
60
Accuracy
100%
PP
10
Power doubles if user is damaged by the target.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
User replaces its Ability with the target's.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
100%
PP
15
Lowers the target's accuracy by 1.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
Accuracy
85%
PP
40
Lowers the target's Defense by 2.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% chance acc -1)
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
100%
PP
20
Does damage equal to the user's level.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
80
Accuracy
75%
PP
20
No additional effect.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
Accuracy
PP
10
User steals certain support moves to use itself.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
Accuracy
100%
PP
10
Lowers the PP of the target's last move by 4.
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
60
Accuracy
PP
20
This move does not check accuracy. Hits foes.
 
Power
Accuracy
100%
PP
10
User switches its held item with the target's.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
40
Accuracy
100%
PP
10
If the user has no item, it steals the target's.
 
Power
120
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
95
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Paralyzes the target.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack and Defense by 1.
 
Power
Accuracy
90%
PP
10
Badly poisons the target.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
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