Steeling the Spotlight: A look into Mix and Mega's Top Typing

By Quantum Tesseract and Chazm. Released: 2018/10/15.
« Previous Article Next Article »
Art by Cretacerus

Art by Cretacerus.

Steeling the Spotlight

Steel-types have always been popular in Mix and Mega due to their solid defensive properties; they resist over half of all types, including all three ate-boosted types, and serve well against defensive teams with their immunity to Toxic and resistance to Stealth Rock. For most of the metagame's history, however, they were held back from prominence simply because there weren't many good Steel-types to use. Offensively, the only real option was Pinsirite Cobalion, and defensive or balanced teams were limited to using Heatran and Skarmory. In SM and USM, however, a plethora of new Steel-types emerged, both as new releases and as checks to the new threats. Gen 7's Steel-types can be found on almost any team from any playstyle, so it's well worth knowing what to look for.

Magearna

Magearna
  • Sablenite Magearna @ Sablenite
  • Ability: Soul Heart
  • Sassy Nature
  • EVs: 252 HP / 4 Def / 252 SpD
  • IVs: 0 Atk / 0 Spe
  • - Volt Switch
  • - Fleur Cannon
  • - Pain Split
  • - Heart Swap
  • CameruptiteMagearna @ Cameruptite
  • Ability: Soul Heart
  • Modest Nature
  • EVs: 252 HP / 252 SpA / 4 SpD
  • IVs: 0 Atk
  • - Calm Mind
  • - Pain Split
  • - Shadow Ball / Ice Beam
  • - Thunderbolt / Flash Cannon

Magearna is a powerful wallbreaker with an amazing defensive typing in Steel / Fairy that allows it to easily exploit momentum in common teams and break them rather quickly. Not only that, but Magearna can also run an extremely solid defensive pivot set that allows it to compress many roles to check the likes of Lunala and other Magearna. With Cameruptite, the combination of Calm Mind and Pain Split gives Magearna the ability to use a wide variety of targets as setup fodder, such as neutral support Arceus, Mew, Pinsirite Steel-types (Cobalion and Magearna specifically), Zapdos, and Skarmory. The wide variety of targets that Magearna can set up on and the incredible damage output that Magearna can push through make it one of the best stallbreakers in the metagame, as it is able to shorten games very quickly due to how it excels when its checks have been worn down. Sablenite Magearna, on the other hand, is annoyingly tough to take down and has the ability to slowly chip at Primal Groudon and various other Ground-types, so that later during the game it can pivot freely. This makes it particularly great for forcing targets to switch into hazards like Stealth Rock and Toxic Spikes, as it can then proceed to wear down the Ground-type much faster. This in combination with the wide range of special threats it checks that would usually be a nightmare for teams (for example, Darkrai) makes Sablenite Magearna one of the best role compressors in the metagame.

Necrozma

necrozma
  • Solganium Z Necrozma-Dusk-Mane @ Solganium Z
  • Ability: Prism Armor
  • EVs: 252 Atk / 4 SpD / 252 Spe
  • Adamant Nature
  • - Swords Dance
  • - Earthquake
  • - Sunsteel Strike
  • - Rock Polish

As one of the few Pokémon in Mix and Mega that can viably run a Z-Move, Necrozma carves a spot for itself as an extremely powerful setup sweeper. While it isn't the fastest Pokémon around, it's extremely difficult to outpace after a Rock Polish, and Swords Dance + Searing Sunraze Smash allows it to play mind games with and potentially even beat some of the bulkiest Steel-resistant foes in the metagame, such as Skarmory and Zapdos, if it gets a free turn while they switch. Necrozma's Steel / Psychic typing makes it an ideal check to many offensive Pokémon such as Tapu Lele, which means it has no shortage of setup options, while Prism Armor allows it to easily take weak super effective hits such as Altarianite Zygarde's Thousand Arrows and KO in return.

Mew

Mew
  • Aggronite Mew @ Aggronite
  • Ability: Synchronize
  • EVs: 252 HP / 252 Def / 4 SpD
  • Impish Nature / Bold Nature
  • - Will-O-Wisp / Whirlwind
  • - Soft-Boiled
  • - Defog / Stealth Rock
  • - Iron Head / Psychic

Aggronite Mew is arguably the most solid Psychic check in the metagame, ignoring the likes of Tapu Lele and Necrozma-Dusk-Mane through Filter. Its access to Will-O-Wisp allows it to cripple many common physical threats in the metagame, such as Kartana and -ate + Extreme Speed Zygarde. The opponent also has to play a guessing game with how to deal with Mew, as it can run multiple different Mega Stones that require different checks and counters, making it easier to force targets out before it Mega Evolves. This role compression, as well as access to a pivoting move in U-turn and a large support movepool that includes Defog, in particular makes Aggronite Mew one of the best glues for a balance team that has Dark-type Pokémon well-checked.

Kartana

Kartana
  • Metagrossite Kartana @ Metagrossite
  • Ability: Beast Boost
  • EVs: 252 Atk / 4 SpD / 252 Spe
  • Jolly Nature
  • - Leaf Blade
  • - Sacred Sword
  • - Swords Dance
  • -Return / Smart Strike

Kartana is a strong late-game cleaner with a relatively high Speed stat, capable of outspeeding most of the metagame. Being a Steel-type, its -ate resistances are fantastic, making it a tough Pokémon to take down through priority. A high Attack stat of 191 boosted with Tough Claws can also make Kartana a pain to switch into when Flying-types have been worn down. Unfortunately, this desire for wearing things down means needing hazards, meaning Kartana is not always consistent. However, its capability of swiftly changing the tide of a game can make it a valuable asset to many offensive teams.

Metagross

Metagross
  • Pinsirite Metagross @ Pinsirite
  • Ability: Clear Body
  • EVs: 252 Atk / 4 SpD / 252 Spe
  • Adamant Nature
  • - Return
  • - Meteor Mash
  • - Explosion
  • - Stealth Rock / Bullet Punch

Mix and Mega has only a bare handful of offensive Stealth Rock users, and fewer still that are better than Metagross. Unlike most Stealth Rock users, Metagross has the bulk to generally last for three or more turns on the field, which allows it to set Stealth Rock and still go on to KO a target. Explosion also allows it to stop slower Defoggers, which is essentially every one of them other than Arceus; it outpaces standard Zapdos, Mandibuzz, Skarmory, and Gliscor, as well as most niche picks. Even if your team has Stealth Rock covered, however, Metagross's excellent stat spread and solid Steel / Flying typing allow it to function as a potent offensive tank, and one that is highly effective against Sticky Web teams both before and after its Mega Evolution thanks to Clear Body and Pinsirite. It can come in, check or pick off a threat, and then use Explosion on the switch-in after it gets weakened to cripple another Pokémon or even just discourage setup.

Buzzwole

Buzzwole
  • Leftovers Buzzwole @ Aggronite
  • Ability: Beast Boost
  • EVs: 252 HP / 252 Def / 4 SpD
  • Impish Nature
  • - Roost
  • - Bulk Up
  • - Lunge / Iron Head
  • - Earthquake / Drain Punch

Buzzwole makes use of its high physical bulk alongside Aggronite's gifts of a Bug / Steel typing and the ability Filter to wall almost the entire metagame; after a Bulk Up, even extremely powerful super effective moves such as Entei's Sacred Fire have difficulty beating it, to say nothing of neutral attacks from Pokémon such as Zygarde. The only neutral physical attacker that can reliably take out Buzzwole is Lucarionite Terrakion, and even that must rely on Taunt predictions or risk fainting in the process, since Buzzwole can negate most forms of physical setup with Bulk Up and Lunge. It also has the offensive power to threaten mixed or special breakers, such as Overheat Primal Groudon and Magearna, with Earthquake.


Honorable Mentions

These Steel-type Pokémon have a well-defined niche in Mix and Mega but ultimately fall short of their top-tier brethren.

Jirachi

Jirachi

Jirachi carves itself a niche with its Ampharosite set; it can set Stealth Rock on Magic Bounce users with Mold Breaker and can switch in on Toxic from defensive Pokémon freely. With the combination of Calm Mind + Draco Meteor, it is also able to punish most Defoggers in the metagame and get Stealth Rock up against Rock-weak teams. Unfortunately for Jirachi, its main problems come in its lack of reliable recovery, which means it can get worn down and outlasted by the Pokémon it seeks to take advantage of. In any other role, it has severe competition from Magearna or Mew and is thus generally unviable.

Cobalion

Cobalion

Pinsirite gives Cobalion a unique role as a bulky stallbreaker that can take hits from the likes of Landorus-T and retaliate with an Aerilate-boosted Return. Thanks to an excellent Steel / Flying typing and a spammable Flying-type STAB attack, Cobalion can function as a solid offensive tank, and Swords Dance and a higher Speed stat set it apart from Metagross. It also has a decently potent Diancite set, which adds to its unpredictability and utility. However, Cobalion struggles to deal with many common Pokémon due to its flimsy Special Defense and mediocre Speed, allowing many of the metagame's offensive Pokémon to check or revenge kill it. Cobalion also heavily struggles with Flying counters such as Magearna and Zapdos, relegating it to being a niche pick.

Skarmory

Skarmory

Skarmory's main job is to answer physical attackers, particularly Fire-types such as Ho-Oh, Entei, and Primal Groudon with its Blue Orb set. Skarmory is bulky enough to take neutral physical attacks, leaving it only weak to Electric-types and special attackers. However, it has a few flaws that hold it back from a metagame-defining position. Firstly, Red Orb users such as Primal Groudon can come in on it if it needs to check another threat, so it can't take on both Red Orb users and other physical attackers in the same game. Skarmory also is rather passive and often lets in wallbreakers such as Magearna, and like with Cobalion, its poor Special Defense leaves it unable to answer neutral or strong resisted special attackers.


Get out there!

Mix and Mega has far more viable Steel-type Pokémon than it ever did before, but not all of that is just due to changes in Pokémon and mechanics. Maybe you'll discover the next big thing!

HTML by inactive | Script by scpinion.
« Previous Article Next Article »