Stay Home, GO Battle: Entering the Pokémon Go Competitive Scene

By elodicolo. Released: 2020/11/29.
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Entering Pokémon go competitive scene.

Art by Ssensenh and Jackii.

Introduction

July 2016 was a pretty wild one for everyone with a modern mobile device: Pokémon GO launched, and that summer just hit differently for a lot of people owing to the sense of camaraderie and passion everyone had running around catching them all. Right out of the gate, Pokémon Go was a smash hit, but it was missing some very key features we all knew and loved from the MSG (main series games): trading and battling were the two that immediate came to mind. While I won't be touching too much on trading, I'll be focusing on the latter, which carries the million-dollar question: what is the Pokémon Go competitive scene all about and how do you even get started with it?

Before I get into it, I'd like to give a major shoutout to resources such as the Silph League, GamePress, and the entire Silph Road subreddit as a whole; lurking in all of these for a long time turned me into a massive information sponge just waiting to get filtered and squeezed. TSR is, for a crude analogy, what Smogon is to the MSG; hosting themed tournaments over varying ranked seasons, as well as providing a large userbase and database for general and competitive knowledge. GamePress is where I personally go if I'm looking for some quick numbers and overviews in a Dex and web-friendly layout, akin to Smogon's Strategy Dex. I highly endorse both; definitely check them out for sure if you're wanting to go a little deeper after this.

"But it's just tapping nonstop, then once your charge move is full, you use it, right? That's all it is???"

This oversimplification is a common one that isn't too far off, but there's quite a bit more under the hood to the battling system than may seem evident from the get-go. There's been a few tweaks to it since its introduction in Q4 2018, but it fundamentally remains the same, just a few minor UI adjustments and general QoL changes. We're also about 4 years out from the game's launch as a whole, and with the fundamental concept of this game to get out and go being turned into stay in and no, there's never been a better time to look at this semi-new feature as a metagame and how you can get your feet wet.

(I wrote this article at the beginning of the lockdown back in March, so as a forethought, if there is anything slightly out of date I missed I sincerely apologize!)

if the lockdown was so good why isn't there a lockdown 2


Rulesets/Info


Basic Mechanics

If you've already got some good Pokémon for ranked you can skip this next section, but I do want to take some time to talk about it regardless.

Real-time weather isn't relevant to ranked battling on a surface level, but there is a weather boost that applies to PvE moves damage, Pokémon type spawn, Pokémon IV tables, and raid boss damage/level. This doesn't apply in PvP-friendly or ranked settings in the same way affection in the MSG doesn't apply to Wi-Fi battles. I laugh at this hypothetical: imagine if it did, though? You'd have to drive to different weather cells to boost certain team members or schedule your laddering based on your local news forecast. This thankfully isn't the case, but for preparing and catching good Pokémon to battle with, this does have some relevance in which you WOULD want to drive to different Raid Battles for legendaries and rare Pokémon, as the Pokémon you catch from them would be lv25 instead of lv20; potentially saving you some Stardust and Candies. This does carry some exceptions for Great League, where owing to the weather boost sometimes a caught Pokémon would be over 1500 CP and not eligible to play. The superstar Great League shield breaker Alolan Raichu is a great example: when not weather-boosted, a lv20 Alolan Raichu sits at a comfortable 1250-1300 range, but if it's pouring outside or notably windy in your area (rain boosts Electric and wind boosts Psychic-type moves) it will exceed the CP cap by a healthy margin. The wild Pokémon you run into (if weather-boosted, which is shown by gray swirls on the overworld) will have an IV floor of 5/5/5, which makes the IV combination RNG way more in your favor when scouting for good Pokémon. Combining this with the concept of nests (geocoded concentrations of a specific species of Pokémon at local parks and nature preserves) can mean that there can be better days to go out for a drive/walk to team prep. One immediate example that comes to mind is Scyther, which can be a slightly uncommon but effective pick in Ultra League as a Scizor. Heading to a Scyther nest during rainy or windy weather will increase the quantity and quality of the Scyther you find as well as the Stardust you gain from catching them, which snowballs quickly in terms how effectively you're able to get Candies, Stardust, and good candidates. I wish I was joking when I said that I actually did turn on the news to schedule my week to max out my perfect Scizor, but this example is real in my book.

Perfect IV Scizor

tl;dr Real-time weather isn't relevant in PvP battling, but it should be noted when you're wanting to team build from scratch.


Preparation


Closing Thoughts

I think I've covered a good number of the basics in terms of ground rules and "initial training"; taking these basic concepts and principles and applying them to your existing Pokémon will leave you with a solid foundation to step into the ladder of ranked play with some degree of confidence. With the gift basket of knowledge I've left on your doorsteps, I would also like to put an asterisk on it all: proceed with some degree of caution. Even after a lot of playtime I still consider the GBL as a whole to be in a semi-refined public beta; there's a lot of connection issues that can result in phantom extra shields, session disconnections where your opponent pummels you as you are helpless to watch, and, on rare occasion,s certain fast attacks can cause the battle's connection to hang and time out.

Even considering all of this, though, when it's working, it's a lot of fun and is a refreshing diet ATB take on the core gameplay we all know and love. It's quite the love/hate relationship with the system, since the technical difficulties can make real-time interactions go horribly wrong, but when it works I adore it in a special and unique way that the MSG just doesn't quite hit for me. Thanks for reading, if you have any questions or comments, you can catch me on Twitter or Twitch (/elodicolo), and I hope to see you all soon with some more Pokémon Go content!

- E-Lo

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