Premier League Spotlight: MWP 2

By Decem, maroon, and Moosical. Released: 2019/02/23.
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Art by HotFuzzBall

Art by HotFuzzBall.

Introduction

The Monotype Winter Premier League is Monotype's second yearly team tour and follows a snake draft format. Since the first team tour, the Monotype Premier League, features current and old generations of Monotype, this tour focuses on USM Monotype and Monotype's many Other Metas. The Monotype OMs included in this tour are Monothreat, Ubers, Almost Any Ability, STABmons, and LC. This is the same lineup of OMs that Monotype used last year in the first rendition of this tour, as last year went smoothly and there was no reason to change them up this year. Without further ado, let's look at this year's MWP and its teams!


Teams & Power Rankings

The Power Rankings were written by the Monotype community from the managers, tour players, and Monotype veterans.

Raptors logo

1. Rustboro Raptors

Azelea and Zarif perhaps have the most balanced draft of the entire tournament, as well as the most explosive. There isn't much to say wrong about this lineup considering that they have a patented combo of LAX and Sabella, who rank 4th in SM and 2nd in AAA, respectively, not to mention Sabella would also also be among the top 10 SM players. STABmons TL ranks 3rd, Kushalos ranks 4th in LC, Grand Slam Winner Pearl ranks at a respectable 8th in SM, and trash ranks 12th after going 6-2 in MPL IV to balance this already powerful draft. If there's anything that can be held against the Raptors, it's that they lack dedicated building to support a fine group. Individually, their OM players can perform very well, but without a builder that can help refine their OMs, they may face a slight challenge towards their success. rnbs is ranked at 5th due to a lack of activity within the scene as of late. He simply just needs to reacquaint himself with the format to find relative success. In Alpha Rabbit's case, he just needs assistance with building in Monotype Ubers. Granted, there's hardly anyone who knows how to effectively build in the format and even fewer people who are familiar with it, but we'd give him the benefit of the doubt.

Sealeos logo

2. Sootopolis Sealeos

Ridley and Ticken find themselves as the #2 team on the PR, and it isn't difficult to see why when you look at their lineup. Leading the charge is 1 True Lycan, perhaps the most successful player in Monotype history, boasting winning records in nearly every Monotype team tournament he's participated in, who ranks #1 in AAA and also can be seen as a top 3 player in SM. obii's #2 ranking in LC and rozes's #3 in Monothreat are reflected not only by their incredible playing ability but by having one of the best builders in each of those respective formats as their manager in Ticken. Jase Duken rounds out their Ubers slot ranked #4, as his combined prowess in both Monotype and Ubers formats individually should carry him towards a successful season, especially when he also has the support of Star. Not much negative could be said about this lineup. If anything, their only true weakness is in STABmons, where Funbot28 was ranked 7th in a field of highly skilled competitors. Their SM lineup consists of 3 solid battlers in Pak, Shiba, and Star, who shouldn't have much of a problem performing well considering their teammate 1 True Lycan is also an exceptional builder who can provide them with the necessary tools to grant them the best chances of success. From there, it's only a matter of execution. This will be one of the, if not the team to beat this tournament.

Natus logo

3. Native Natus

StarBlim had a rather disappointing performance with the Pupitars. Not only was his team 2nd to last overall, but he also was managing solo for the entirety of MPL IV. However, it's safe to say that he'll have better success managing this time around, especially with a surprisingly solid team all around and a co-manager that will stick around. For starters, the Natus had some amazing pickups, such as the highest ranked Mono LC player, Kingler12345, and the second best Monothreat player in SirSkit. Additionally, their SM lineup isn't a slouch either, featuring Paleo, one of the most consistent players of his generation, and Harpp, a rising star in the Monotype community with an explosive debut in MPL IV at 6-1. The Natus also picked up some solid players that are giant question marks in their formats. Among them is smub, a long-time Monotype staff member who is a regular in various Mono OM formats; however, to our knowledge, this will be his first time getting a chance to shine in them, and he has a lot to prepare for considering an incredibly stacked AAA field, and was thus ranked last. EviGaro, on the other hand, was ranked second to last in Ubers, as the Natus also lack a truly dedicated Ubers builder. Wincon was ranked at 15th only because of his recent inactivity, but there is not much of a question that he can still perform at a very high level. The Natus also have sed as their STABmons player, ranked at a respectable 5th. He can certainly turn some heads this tournament if he puts in all the effort (and is doing alright so far thanks to a week 1 win). Hikari and Fardin as subs can also turn out to be an instrumental part in the Natus' success if needed, especially Fardin (as it's likely that he can patch up their Ubers position).

Goodras logo

4. Good Civ Goodras

It's hardly a surprise to see the Goodras have the best SM lineup, especially when the managers are among the finest players in the format today. Leru went with an undefeated 9-0 record last MWP as well as a solid winning record in MPL, therefore cementing his spot as the best SM player in this tournament. Eien isn't far behind either, being ranked #3 overall, and is also arguably the best builder in the current format. Joining them is Wanka, a long-time Monotype veteran who has hardly lost his touch in SM and was ranked at #10 when also considering his phenomenal support behind him. Also joining them is newcomer EternalSnowman, a long-time Ubers veteran with high hopes placed on him, especially when considering his manager Leru won the recent iteration of Smogon Snake Draft as an Ubers player and can pass over solid teams to compensate for it. Despite a seemingly successful SM lineup, the Goodras could use some assistance in their OMs. Hamhamhamham was ranked 2nd to last in AAA, not so much because he isn't a good player, but rather the field of AAA players this time is exceptionally stacked that there wasn't any way to rank him any higher. The same reasoning can also be applied to skysolo14 in STABmons, more or less. Misaka Mikoto, a long-time Monothreat veteran, also was ranked rather low considering a lack of participation in anything Monothreat, or even anything Pokémon related for quite a while. dhaarma was ranked as the 5th LC player in this tournament, as he has shown promise at playing at a high level, but raised some eyebrows as he was drafted in the 4th round. Eien and Leru can also assist with their building in OM fields as well, but time will tell how their AAA and STABmons players will fare in an environment with incredible competition ahead.

Ralts logo

5. Rascal Ralts

Torkool is back at it again, looking for his second consecutive MWP victory, and is reflected well by his team being ranked #1 overall in Mono OMs. Not only is he one of the best builders across all Mono OM formats, but he's also among some of the best players in them as well, which is noted through his #1 ranking in Monothreat. Fellow Mono OM player Tyke also was ranked #4 in AAA, though he had the second best record in STABmons the last MWP at 5-1. Joining them again is former Torkoal MiyoKa, who, despite being gone for a while, performed exceptionally well and boasted the best record last MWP in Ubers at 7-2 and was thus ranked #1 in that format. Sae was ranked #4 in STABmons with a solid record at 4-2 last MWP and can easily swap out with Tyke for potentially better results. While the Ralts's OM pool is arguably the strongest in the tour, their SM slots leave much to be desired. Their leading player is ima, who had a rather lackluster performance in the previous MPL, going 2-5. It's even worse for double switches, who went 0-4 in that same MPL. Croven went 4-3 in the previous MPL but exclusively played ORAS, which prevents him from being ranked higher. It'll be an uphill climb for this SM crew, which is ranked #7 overall. Luckily for the Ralts, their lineup is rather malleable and can be adjusted to fit their weaknesses. Additionally, the Ralts have Finchinator, who was ranked rather highly at #3 in LC, perhaps primarily because of his success in multiple team tournament formats. He can swap into an SM slot to fill in that weaknesses for czim to play LC, which works because he's found success here and there. Cam and Havens can also assist with SM teambuilding, which the Ralts effectively lack. Regardless, if their SM group can pull themselves together, this team will be on their way to the top.

Dewgongs logo

6. Dauntless Dewgongs

Charmflash, QT, and the Dewgongs have an interesting draft. Quantum Tesseract leads the pack in STABmons, considering he had the best record last MWP at 6-3, which came with an MWP win. Additionally, his knowledge of the Monotype OMs is very vast, and combined with Megazard he can turn some heads in all of those formats. Additionally, the Dewgongs have long-time Monotype threat Arifeen, who went 7-3 in the previous MPL (albeit playing ORAS and Bo3) and hasn't lost his touch with the regular scene. Additionally, Charmflash boasted a cool 5-3 record in MPL IV and has incredibly less team support this time around, so how he'll fare is up to people's imaginations. Chras, on the other hand, is the star of the show when it comes to memes, being the best memer Monotype has to offer. The Dewgong's Monothreat and Ubers slots feel quite lackluster here. Xiri was ranked dead last as a result of tough competition. Additionally, his team support would be Megazard, who has dabbled little in comparison to the many others who play the format extensively. MJ also comes last in Ubers mainly from a lack of team support. Lastly, Kaori was ranked last on the premise that this would be his first time around with Monotype and faces incredible competition ahead of him. Quote being their LC player isn't necessarily a bad thing. As a standalone LC player, he's one of the best to do it, but he was only ranked so low because of his assumed unfamiliarity with Monotype's LC format. We could very well be surprised by his probable success, and if he does so, then more power to him.

Chikoritas logo

7. Croissant Copping Chikoritas

Despite what their draft looks like, the Chikoritas have a very strong SM draft for themselves. -Tsunami- for instance was ranked #5 because of his exceptional performance in the previous MPL, boasting a 5-3 record, and still has solid team support behind him with Chaitanya, who went 5-2, and Trichotomy, who went even at 3-3 at the same tournament. Additionally, Waszap had a phenomenal performance in MPL IV, with a 6-2 record that included an MPL victory overall. Nailec was ranked last in LC, as this will be his first shot in a major tournament setting, but he has big shoes to fill for a round 4 pick who has never has been in a competition of this scale. Nexecutioner was ranked 7th in Monothreat, as this will also be his first test in a highly competitive setting. However, he is relatively unknown to the community, and his playing ability leaves a giant question mark in people's minds. Waszap ranks as 6th in the AAA pool. Like other people on this list, his ranking is hardly reflective of his ability, and he was only ranked so low considering the incredible competition he has to face. Mysterious M ranks 5th in Ubers, and Ransei ranks 6th in STABmons for similar reasons. If anything, Mysterious M's low ranking is representative of a lack of reliable team support, despite also being a great Ubers player in his own right. The question for this team comes down to preparing for these OMs effectively. If they can do so, they can be clear contenders for a playoff appearance, and perhaps an MWP win.

Eevees logo

8. Ever Grande Eevees

The Eevees rank overall last in a tournament full of very competitive teams. The managers, KevinELF and Attribute, are absolutely no slouches when it comes to Monotype. However, KevinELF, a long-time Monothreat veteran, returns to the fray ranked 4th. Attribute is also one of the best players and builders in the regular format, but him not being slotted for any SM role at all in Week 1 raises a few questions. The Eevees also have a solid pickup in Jrdn, one of the best STABmons players today, who has both the experience and capability to perform at an exceptional level and therefore is ranked the second best player in the format. The Eevees' SM lineup ranks last in this tournament. Feliburn leads the pack from a rather neutral MPL at 3-3. TJ, while finding success in seasonal tournaments, hasn't really participated much, if at all, in Monotype's team tournament formats, so it was hard to rank him much higher. Trace went 1-3 in MPL IV but played ORAS and BW instead, making it hard for us to accurately rank him in the current metagame. cb aaron judge, Catalystic, and Sylveon. are all solid players in their own right, but the real question comes down to team support. This team just doesn't look like it has consistent builders to accurately prepare for these OMs, some of which in fields where the player base is incredibly stacked. Not slotting Attribute for an SM slot week 1 is also a questionable decision, as his abilities in the current format are perhaps the best on his team. If the Eevees can prep and play well consistently, then perhaps we'll be in for quite the surprise.


Metagame Trends through the Tour

USM

Metagame trends in MWP II differed a bit from the most recent Monotype team tour, Monotype Premier League IV. During the tournament, several low-tier types such as Ghost, Fighting, and Fire saw exactly no usage at all, as they underperform even in tournament play compared to more viable types in the tier. Other types such as Poison and Dark retained similar attributes between the two tournaments. With the Monotype metagame being as balanced and diverse as ever, type diversity and innovation is key to team tournaments such as MWP, and with that comes metagame trends that move the Monotype metagame forward.

Fairy showcased its status in the Monotype metagame as the best type, being the most used type throughout the entire tournament because of its overall good matchups and reliability when put against the rest of the metagame. Fairy was commonly used in the early to mid weeks of the tournament and performed decently well throughout the entirety of MWP. It showcased a variety of sets such as Substitute + Disable Tapu Bulu for Sludge Bomb Toxapex and Knock Off Clefable for Alolan Muk. Fairy scarcely encountered its traditional bad matchups in Poison, Steel, and Grass, resulting in high consistency. The prevalence of Fairy in MWP caused Dragon's consistency to decrease drastically compared to MPL IV.

Water is another commonly used type in the tournament and in Monotype because of its great diversity, which allowed it to adapt appropriately to the ever-changing metagame. Rain teams also saw a good amount of usage because of their ability to hit hard with offensive Pokémon such as Mega Swampert while also having a defensive backbone in Toxapex to take attacks for the team if needed, resulting in it solidifying itself as a solid bulky offense playstyle, along with traditional balance builds centered around defensive cores, and both made a splash in the tournament. Water retained great consistency during the earlier stages of the tournament but fell off a bit later on.

Psychic's usage is at an all-time low, possibly due to the fact that one of its worst matchups, Dark, was extremely common throughout the entire tournament. Despite this, Psychic showed its flexibility as a top-tier type by showcasing its wide variety of Pokémon and sets along with playstyles ranging from hyper offense and bulky offense teams that aimed to apply pressure using offensive Pokémon such as Swords Dance Mega Gallade to balance teams that were centered around defensive Pokémon such as Celebi and Slowbro while still having offensive Pokémon like Victini to pressure opposing teams. Despite its low usage, Psychic showed its face around MWP as an overall consistent type when it was used because of its flexibility and good matchups across the board in the metagame, along with the fact that it never faced the Dark matchup.

Steel also showed flexibility in its builds, with playstyles such as balance, bulky offense, offensive teams with Klefki's Light Screen and Reflect support, and even hyper offensive teams with the newly introduced Custap Berry Skarmory, and was a fairly consistent type throughout the tournament. Compared to the last Monotype team tournament, MPL IV, Flying's consistency decreased drastically. This could be a reflection of the fact that it was constantly matched up with teams and sets that could apply pressure on its defensive core, such as Substitute + Calm Mind Jirachi, Swords Dance Mega Gallade, Kyurem-B, and Fairy teams with Tapu Koko.

Compared to MPL IV, Ground's consistently faltered despite its usage increasing slightly. Ground teams generally faced matchups such as Water and Grass that they struggled to overcome, while other sets such as Energy Ball + Ice Beam Deoxys-S gave it a hard time. However, sandless Ground teams featuring Mega Steelix as a threatening Curse sweeper made several appearances over the traditional sand Ground, as dropping a passive Pokémon in Hippowdon meant getting another teamslot for another Pokémon, although this meant not being able to take advantage of Sand Stream with Excadrill.

LC

By far the most popular type throughout this tournament has been Rock. Its popularity lies in its plethora of Shell Smashers, historically the combination of Dwebble and Tirtouga. However, Rock teams have branched out from their historical builds in this tournament, as Pokémon like Omanyte and Cranidos have been fairly common on teams due to their niches in covering holes typically found on Rock builds. Omanyte has often been seen replacing Tirtouga, as it acts as a special sweeper, which Rock usually lacks, and Choice Scarf Cranidos has been used very frequently as a great offensive blanket check to many troublesome Pokémon to Rock such as Scraggy and Stufful.

Following Rock's high usage came Water, which may be largely due to its wide flexibility in builds thanks to a huge pool of viable Pokémon alongside the unban of Wingull, which attracts builders. The two glue Pokémon seen on nearly every build have been Chinchou and Shellder thanks to their consistent usefulness. Interestingly, Carvanha has only been used on about half of all Water LC teams in this tournament, being forfeited for tech Pokémon such as Frillish and Kabuto. Frillish has been a new addition to Water teams for this tournament thanks to its ability to act as a spinblocker to further help against Rock teams while also acting as an important Zigzagoon check, which otherwise plows through Water builds. Kabuto, on the other hand, acts as another means of tackling Rock thanks to its access to Stealth Rock, which Water builds lack typically, while offering both Rapid Spin and Knock Off, two other important factors that only Tentacool can match. Finally, there has been a decline in the use of Sticky Web on Water teams compared to historical teams, possibly due to Dewpider proving to be rather lackluster in Monotype.

Ghost has seen a huge surge in usage as compared to the previous Monotype Winter Premier, which goes hand in hand with the rise of Rock and possibly the expectancy of Normal due to its massive usage in the previous tournament. While Ghost is largely inflexible in its build, as it only realistically has six viable Pokémon to use, there have been new sets used on teams as compared to the typical builds. First off would be the huge variety in Misdreavus builds, thanks to its huge movepool and great ability to tech into specific sets. Substitute has been a popular choice, as it often forces switches and pairs extremely well with Nasty Plot. Fairium Z has also been seen, which allows Misdreavus to blast past Fighting-types like Timburr as well as OHKO Carvanha through a Protect at +2 Special Attack. Another newcomer set has been a defensively oriented Z-Trick-or-Treat Pumpkaboo, which finds global usage as a fast and bulky Will-O-Wisp utility Pokémon to take on physically offensive-oriented types like Dark, Rock, and Normal.

Finally, Normal has seen a massive drop in usage as compared to the previous year's tournament, being used nearly half as frequently in this year's tournament. This could likely be a result of people overprepping for types that are perceived as popular, therefore pushing Normal down. For example, a large amount of Rock, Water, and Ghost usage, especially with the popularity of Cranidos and Frillish, can make Normal a risky type to use given the difficulty it faces in those matchups that is further increased by Pokémon tailored to beat it.

Check out some of these replays to see some fun Monotype LC action!

Ubers

Usage in Monotype Ubers has stayed true to the previous Monotype Winter Premier tournament. However, there have still been some features of note within this tournament. During the early weeks, there was a massive amount of Water usage, which is likely due to players predicting Ground to be used, as it was one of the most popular and consistent types used in last year's tournament. After Week 1, Water's usage quickly died out, although it had more showings mid-tournament and in playoffs.

Furthermore, as mentioned earlier, Ground's usage has been much lower than what would be expected coming out of last year's tournament. While it was used consistently at least once every week of the tournament, it was only the 4th most used type. Due to the general inflexibility in team options, most teams look extremely similar on paper. However, the stars of Ground, namely Primal Groudon, Zygarde, and Arceus-Ground, have a huge selection of sets that could be used between them. Their finals slots are dedicated to tech Pokémon, of which there have been some interesting choices. While Krookodile is a very popular choice due to its usefulness against Psychic and Ghost, there have been showings of other more unexpected Pokémon such as Nidoqueen, Rhyperior, and Mega Steelix due to their potential niche uses in certain matchups.

Even given the popularity of Water and Ground, Steel came out as the most used Ubers type in the tournament. This could largely be due to the wide array of great Pokémon to choose from, all of which have sets that help amazingly with individual difficult matchups. For example, Kartana is extremely overwhelming for both Ground and Water alongside specially oriented Genesect. Teams are typically supported by other generally good Pokémon including Aegislash, Dialga, and Mega Lucario, all of which tend to do well in most matchups and serve their individual functions wells. However, Steel's popularity lies in Necrozma-DM, which has proven to a very overwhelming force with a wide array of sets. While the two typical sets are either Double Dance with Solganium Z or Weakness Policy, some teams have opted to use Weakness Policy alongside Trick Room as a means of pulling off an unexpected sweep, as most Ubers teams do not prepare for Trick Room at all.

The aforementioned high usage of Steel could also be in preparation for Fairy, which many people consider heavily when building a team, namely due to the powerful force of Xerneas. Xerneas has the potential to auto-win against many unprepared teams, especially given the nature of Monotype. This leads to many teams overly preparing for Xerneas, with dedicated checks to remove its stat boosts or phaze it completely. Because of the overpreparation, Fairy itself didn't even make the list of top 5 most used types, and types that would struggle very heavily with it, such as Dragon, saw very high usage in the tournament, while other types like Dark and Electric were used a few times each as well.

Check out some of these replays to see some fun Monotype Ubers action!

AAA

Monotype AAA has been fairly well balanced in terms of type usage throughout this tournament. Access to a large pool of abilities solidly fills in holes that many regular Monotype teams tend to have, which allows many types to be viable and still threatening enough to be used in tournament play. The most used types in this tournament were Water, Psychic, Normal, and Electric, with Flying and Dark not too far behind, while most other types were used a couple of times each as well. This is much better distributed compared to the first MWP tournament, which saw massive usage of Psychic followed by Steel, Water, Flying, and Dark, with essentially no other types used. This can largely be attributed by the bans of both Psychic Surge and Magearna, both of which were very restricting factors to teambuilding.

Moving into this tournament, aside from individual type usage, one of the most prevalent abilities seen was Triage, commonly on Pokémon like Tapu Bulu, Gallade, Toxicroak, and Golisopod. When paired with boosting moves like Swords Dance, these all have proven to be very limiting factors when building teams, hence their popularity. Additionally, Minior has proven to be extremely threatening in the metagame, warranting specific teambuilding to counter. Two defensive abilities that have become extremely common in Monotype AAA teams are Dazzling and Unaware in order to tackle these aforementioned threats; some teams even opted to run both of these defensive abilities on the same team. Types that are weak to common priority moves' types, such as Psychic and Dark, essentially find it mandatory to run a Dazzling Pokémon in order to not simply auto-lose against teams with heavy priority. Alternatively, some types that have Pokémon that can afford to use Unaware instead to take on these threats have proven to do well such as Skarmory on Steel and Gligar on Ground.

Furthermore, Poison Heal has proven to be a very popular ability on defensive teams in this tournament. This has very commonly been seen on Snorlax, which is extremely daunting to take down for some types on its own, but also on some more interesting Pokémon such as Tapu Fini and Seismitoad. In order to punish Poison Heal specifically, there has been some use of Gastro Acid, which isn't too commonly utilized.

The variety seen in this tournament has kept most games very exciting to watch and we definitely recommend checking out some of the following replays:

STABmons

With no comparison, the most popular type in Monotype STABmons has been Water throughout the tournament. This is likely due to how flexible the type is given its wide array of secondary typings on Water-types as well as the difficulty most types have dealing with strong oncoming attacks such as from the likes of Water Spout Keldeo under rain. Water teams have varied a lot throughout the tour, due to the aforementioned flexibility. However, there have been a few common themes. Cloyster has been extremely prevalent on Water teams thanks to its immense use in the mirror match due to Freeze-Dry as well as its general usefulness against Flying. The tournament has also shown a huge variety of different Rotom-W sets, as it has access to moves from all Rotom forme types. This aids in the unpredictability of teams, as playing against a defensive pivot Rotom-W takes different considerations than an offensive coverage Rotom-W, which has also been a bit popular in this tournament. Additionally, defensive Water builds have become more popular through this tournament, featuring Pokémon like Roost Gyarados and Shore Up Mega Swampert, which can prove difficult for certain types.

Aside from Water, no type was used more than 5 times, with a mostly even distribution among all other types. This is an interesting departure from last year's tournament, which saw fair usage of both Flying and Normal as well. Although it is not a trend, some more interesting types have been used in this tournament, including Fighting with Sticky Web to take advantage of the overwhelming force of Mega Medicham alongside Breloom's ability to take on Water, as well as a fair amount of Electric, likely also trying to target Water teams. As mentioned earlier, the much-lowered usage of Flying and elevated usage of Water in this tournament has also led to a decrease in Rock in this tournament, which otherwise is a rather solid choice against most types due to its great move pool and Pokémon.

Check out some of these replays to see some fun Monotype STABmons action!

Highlight Matches

Chaitanya vs Wanka

This match between Chaitanya and wanka was a fast-paced battle between two offensive types, Electric and Fairy, that ultimately ended with Zeraora's Z-Bounce lure.

The first few turns of the game were centered around Chaitanya's desire to wear down Wanka's Tapu Bulu check, Zapdos, so that Tapu Bulu could do loads of damage later on in the game. Chaitanya accomplishes this, as Wanka constantly uses Zapdos's Volt Switch to grab momentum instead of taking the time to use Roost; as doing so could put Zapdos in a bad position if Chaitanya ever decided to switch to Diancie. With Zapdos weakened, it's no longer a switch-in to Tapu Bulu, so Wanka is forced to send in his Tapu Koko to end Tapu Bulu's Grassy Terrain and therefore stiffle the power of Tapu Bulu's Horn Leech. Wanka then sacks his Alolan Golem to another Horn Leech and sends in Zapdos to possibly recover off some damage using Roost, but Tapu Bulu's Horn Leech unfortunately crits and knocks Zapdos out. Wanka then finds a way to set up his wincon, Zeraora, and lure in Tapu Bulu and KO it with Z-Bounce, successfully knocking it out and sweeping the rest of Chaitanya's weakened team, despite his original Tapu Bulu check in Zapdos being knocked out.

Paleo vs Arifeen

The game between Paleo and Arifeen showcased how Gastrodon could quickly turn the tide and relieve pressure for Water teams in the Electric matchup.

The matchup at hand was a Arifeen's bulky Water team versus Paleo's Electric team. Gastrodon was a huge threat to Paleo's team, as it was able to take attacks and recover off the damage from all of Paleo's Pokémon bar Magnezone. Paleo tries to play around Gastrodon by trying to aggressively bring in Choice Specs Hidden Power Grass Magnezone, the only thing that could hit bulky Water and Ground-type Pokémon hard on the team. Despite being able to trap Empoleon and knock it out with Thunderbolt, Arifeen's Water team was easily able to exploit the fact that Magnezone was Choice locked and kept Gastrodon safe throughout the entire match, leaving Paleo's team at a disadvantage. In the endgame, Paleo sent his Magnezone into Gastrodon's Earth Power, leaving it KO'd and Gastrodon uncheckable, ending the game with Arifeen as the winner.

Late Weeks

Pak vs Wincon

The battle between Pak and Wincon is a good example of adaptations of the current metagame in order to fit a team's needs. As a type, Fairy teams generally revolve around the same few Pokémon but are able to innovate and adapt to the current metagame using its limited teamslots, in this case, using Substitute + Swords Dance Tapu Bulu carrying an unique move, Disable.

Pak used a Klefkiless Fairy team against Wincon's rain team with Toxapex as a defensive backbone, which can be extremely painful for Fairy teams to defeat due to its ability to to efficiently lay down Toxic Spikes. The game starts off with Wincon playing aggressively and setting rain early and using offensive Pokémon such as Greninja and Keldeo to constantly pressure Pak's team. After every other Pokémon fainted and Tapu Bulu is his last Pokémon, Pak positions it extremely well, allowing it to set up effectively and sweep Wincon's team. Tapu Bulu's Disable capitalized on the fact that Wincon's check to the offensive behemoth was Sludge Bomb Toxapex. The fact that Toxapex did not lay down Toxic Spikes earlier on in the game punished Wincon now, as he had no choice but to allow Tapu Bulu to set up and sweep the rest of his team, while it could easily render Sludge Bomb Toxapex useless by Disabling the move.

Havens n_n vs Eien

At Team Preview, for the matchup at hand, sandless Ground vs an offensive Psychic team could go either way for our average spectator.

The game kicks off with Havens leading Mega Steelix in order to get off an early-game Curse or Heavy Slam. Eien leads with his Mega Gallade. Due to the fact that Havens's Ground team lacks a Choice Scarf user to revenge kill Mega Gallade, he has no choice but to use Heavy Slam with Mega Steelix to weaken Mega Gallade for Mamoswine's Ice Shard to pick off. Eien then finds a way to use his first Healing Wish user, Latias, to replenish Mega Gallade's health, after it takes out Gliscor using its boosts, and gets weakened in the process. Eien then uses Mega Gallade to put a huge dent in Mega Steelix, which is a huge threat to the rest of his team due to its ability to sweep with Curse, but it is knocked out by Victini's V-create the next turn. With Mega Steelix fainted, Eien is able to successfully clean the rest of Havens's team with his Deoxys-S, which has the appropriate coverage in Ice Beam and Energy Ball to sweep Ground teams, along with Celebi's Healing Wish support to restore it back to full health if it does get weakened.

Final Standings

  1. Sootopolis Sealeos (6 - 1 - 0, 12 Points)
  2. Good Civ Goodras (4 - 1 - 2, 10 Points)
  3. Croissant Copping Chikoritas (3 - 3 - 1, 7 Points)
  4. Native Natus (3 - 3 - 1, 7 Points)
  5. Ever Grande Eevees (3 - 3 - 1, 7 Points)
  6. Rascal Ralts (3 - 4 - 0, 6 Points)
  7. Rustboro Raptors (2 - 3 - 2, 6 Points)
  8. Dauntless Dewgongs ( 0 - 6 - 1, 1 Point)

Playoffs

Many teams that were projected to make the playoffs from the Top 4 teams in the Power Rankings made it, with exception of the Rustboro Raptors, which were projected to be the best team in the tournament; instead, a dark horse in the Croissant Copping Chikoritas made it into the finals in their place. The semifinal matchups were Sootopolis Sealeos vs. Native Natus and Good Civ Goodras vs. Croissant Copping Chikoritas. The Croissant Copping Chikoritas was able to muscle past and win the week with a score of 5-3, securing their place in the finals. However, the Sootopolis Sealeos and the Native Natus went into a tiebreak, with the Natus opting to add a USM spot to the tiebreak and the Sealeos adding in AAA to secure a win, with their undefeated 1 True Lycan. The Sealeos were able to win the tiebreak in a close series, coming down to Paleo vs Star, and claim their place in the finals, though the Natus were able to pull an upset win as Ssalbap defeated 1 True Lycan in the AAA match.

1. Sootopolis Sealeos (5) vs. 3. Croissant Copping Chikoritas (3)

The finals were between the Sootopolis Sealeos and the Croissant Copping Chikoritas; with the Sealeos having held the top seed for pretty much the entire tour, it wasn't a shocker to see them getting there. A highlight match of the final was 1 True Lycan vs. Waszap, as the two are very strong current generation Monotype players. However, this game was riddled with hax, as on turn one, Waszap got a critical hit with Metagross on Tornadus-T, completely changing the pace of the game. The Sealeos were able to use their momentum from early on in the round and win the second iteration of Monotype Winter Premier. Balto vs. Dahli took place after the Sealeos had won the tour and both players were subbed in, allowing them to play one last game. Bitana vs. Tsunami saw Dark vs. Calm Mind Keldeo Water. This should have been in -Tsunami-'s favor; however, he sacked Swampert early-game to set up Stealth Rock, carving a path for Mega Sharpedo to come in and sweep, letting Bitana win the game. In obii vs. Nailec, everyone was fully expecting Nailec to clutch another win, being 8-0 in Monotype LC; however, he missed a High Jump Kick mid-game, which ended up costing him his wincon and allowing obii to clutch a game their team was fully expecting to lose. Monotype Ubers again saw very familiar types in Steel and Psychic for the finals matchup. Star ended up being able to clean late-game with Mega Mewtwo X and win the deciding game for the Sootopolis Sealeos. Racool vs. rozes was Bug against hyper offensive Steel; rozes was able to set Stealth Rock early-game and keep up the pressure between Lucario and Jirachi, allowing him to pick up the win. Funbot vs. Trichotomy was a clean match between Water and Psychic STABmons teams, where Trichotomy was able to win the match by constantly pressuring Funbot's team with Mega Medicham and Celebi and eventually closing it out with Alakazam. Vodoom vs. Nexecutioner was the Monothreat game, and Vodoom was able to eventually win with Blacephalon; however, everyone was confused by Nexecutioner's choice to bring Arcanine, which only hindered him through the match, as it is not a particularly useful Pokémon in Fire Monothreat. This was a close-knit final, literally coming down to the very last game to decide the outcome. While the Sealeo's started with a very strong 3-0 lead, the Chikoritas were able to bounce back and claim three wins. Overall, this was a very interesting final packed with a ton of great matchups.

Manager Interviews

After seven grueling weeks of battle, the Sootopolis Sealeos and Croissant Copping Chikoritas were able to surpass all of their opponents and advanced to the finals, where one of these teams came out as the MWP 2 champions. We got the inside scoop from the finalist managers and their overall thoughts about their tournament experiences before they faced off. Here are their experiences.

How did you feel about your draft going into the tournament?

Overall, Ridley and I could not be more happy with how the draft went because everyone had enthusiasm to play, bounced ideas off each other well, and synergized well right at the start. We had to adjust our plans throughout as key players were drafted, as with all teams, but we were hardly sniped, and most of the snipes were during the later rounds anyways. So, we had and still have the upmost confidence in our team to win any week they put their best foot forward in!

It could be said that the general consensus within the Monotype community saw your team as the undisputed favorite to take the tournament. What did you feel were the keys to your success?

The main key to success was when Lady Luck granted us first pick in the draft so we could alter our plans and draft heavy hitters that shape our team before the other teams could. Most of our team consists of SPL caliber players, with the rest primarily focusing on Monotype to help support teambuilding, which may be the reason for us being the favorite to win. Ridley and I are also experienced managers for higher-level players, so we knew from the start how to adapt and support our players throughout the event.

Ticken, how do you believe Monothreat has progressed over the course of this tournament?

Like I told my team the other night, this season's Monothreat pool has been the toughest of all the years I built and tested for. Only two teams did not have a consistent Monothreat player, and without hax most of the scores would be pretty even. I am a big fan that everyone is trying to come up with a new strategy for their games when necessary, even if I scratch my head here and there, because that ultimately helps show the diversity of Monothreat to come up with creative solutions for S-rank threats.

Is there any player in particular (on your team or another's) that surprised with you with their results and why?

Personally, we are most impressed by Nailec's performance, going undefeated and now sitting in the finals. We do not doubt his skills in battling under pressure or in teambuilding, but I, Ticken, never payed close enough attention to the Mono LC player pool, so he came out of nowhere in my eyes. Other notable mentions are EternalSnowman, rnbs, and ToxaNex, for separate reasons ranging from a long absence to a new face in the Monotype scene and learning to adjust to the restricted format.

Lastly, is there anyone that either of you would like to shout out for making it so far?

Big shoutout to the team for putting in the work to test and prepare for their games and not always taking their opponents lightly. We also want to thank all the helpers in our Discord for giving their opinions on builds and for making the team atmosphere that much more enjoyable. In alphabetical order: Attribute, DBW, GL Volkner, Leru, TheThorn, torkool, and Zukushiku.

How did you feel about your draft going into the tournament?

Pretty good, we got most people we wanted, and it's resulted in a pretty successful season.

Were there any struggles that you felt that you encountered in the early weeks going into this MWP?

Our Discord was pretty quiet at the beginning, took a while to get people talking, but people got more active and more into the tour. We also got pretty unlucky week one, which didn't help our slow start.

OMs certainly played a critical role throughout this tournament, with some absolute killers in the field. What was your plan for coming out as one of the best against incredibly stacked opposition?

Honestly, mono OMs aren't anything too special. With some practice, a lot of people will be able to do fine. Of course, some stand out, but it's mostly about adapting to the trends that develop in the metagames—seeing what is popular and building around that or choosing a type to get a favored matchup. For LC, we let Nailec do his thing, and he's been our MVP; immense to go undefeated in a tier where neither Zap or I knows anything. Ubers was another OM where we didn't know much about the tier, so we kinda let Mysterious M do most of it on his own with some of us chipping in, but that didn't work out as well as it could've. Monothreat was a pretty balanced field, and Toxanex was really dedicated to building and practicing for his games, and it was a tier where Waszap and I could help. Waszap and Racool took care of AAA for the most part, with both having varying degrees of experience. STABmons was probably our worst tier building- and playing-wise, but we sort of figured it out later on in the tournament.

Was there a player in particular (on your team or another's) that really surprised you with their results, and why?

Nah not really, I guess there was Nailec who I expected to do really well, but I don't think anyone expected an undefeated run in such an unpredictable tier, so that was great.

You guys were quite the underdogs going into this tournament, being power ranked second to last, but have found your way into the finals of the second MWP. Did this result come out as a surprise?

Power rankings are a joke that people do for fun lmao. It's pretty hard to rank in Monotype with matchup playing big parts in the games, and occasionally the rankings reflect how seasons go with some degree of accuracy, but no, we're not really surprised. We drafted some pretty good players and worked pretty hard to get to where we did.

Lastly, is there anyone that either of you would like to shoutout for making it so far?

Shoutouts to Nailec for being a beast week in and week out, shoutouts to the Rustboro Raptors for thinking I would leak a team for this tour. Shoutout my co-manager Chaitanya for knowing how to take a joke. Shoutout my team for whatever they did, and shoutout Catalystic for helping us with Monotype Ubers in playoffs.

Closing Thoughts

After many long weeks of prepping and battling, the Sootopolis Sealeos have been crowned champions of the second edition of the Monotype Winter Premier League. The tour ran smoothly; however, as the tour progressed, it was very obvious which metagames people enjoyed playing more and which were less savory, either because of the playerbase or the actual metagame. The question will be whether the same metagames will be reintroduced in MWP 3, due to the lack of interest in some of them such as Monotype LC and Monotype Ubers, or replaced with different and possibly more diverse metagames. Only time will tell; overall, though, MWP 2 was a successful tour that saw competition between the teams and crowned a new MWP Champion!

Power rankings by Havens | HTML by Lumari | CSS by ant | Script by Toast++.
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