Grass Monotype: In-depth analysis about aspects and matchups

By juleocesar. Art by Tikitik.
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Introduction

Cradily

Grass teams are among the most underrated in the Monotype metagame: they don't really have many good matchups, often struggling with top-tier types that are really common in the current Monotype environment. However, they can work surprisingly well, provided they are played correctly, just like many other types that sit at the bottom of usage. Playing with teams revolving around this type focuses mostly on utility granted by the likes of Breloom, which gets Spore, a STAB priority move, and wallbreaking power with Bullet Seed and Technician, and Whimsicott, which has the ability to cripple opposing threats and setup sweepers with Prankster + Stun Spore or Encore. Furthermore, the amazing defensive core of Ferrothorn and Mega Venusaur helps to take on several types and threats that would be really difficult to handle otherwise.


Pros


Cons


Teambuilding basics

When building any Grass Monotype team, your main considerations should be Mega Venusaur and Ferrothorn. As explained before, these two form an amazing defensive core that can be difficult for a lot of types to break. Furthermore, they add really useful resistances to their team: Mega Venusaur can take Fire and Ice moves thanks to Thick Fat, while Ferrothorn covers its partner's weaknesses with a resistance to Psychic and a neutrality to Flying moves. Your next step is to look for tools that will provide support, offensive power, and anything else important for completing a team's synergy. Breloom, Cradily, and Whimsicott work well on every Grass team thanks to their diverse movepools and coverage options as well as ability to check several key threats such as Mega Pidgeot, Togekiss, Charizard, etc.

Grass teams can be built in all the three common archetypes: offense, stall, and balance. Balance is by far the most viable of the three, as it confers the ability to sponge attacks with the main core and then dish out damage and apply pressure to the opposing team. It also can reliably take on the most matchups out of the three archetypes, and that's definitely something to aim for when teambuilding.

Besides the options mentioned above, there are Pokémon that might be more fitting than others in your team depending on the playstyle you are running. For example, Gourgeist and Tangrowth aren't commonly seen on balance and offense teams, but they can work well on teams with a more defensive approach thanks to their bulk and movepools. Shiftry and Virizion are also noteworthy options that can fit on several Grass teams and aren't really seen elsewhere. Rotom-C and Serperior can also be good, depending on the circumstances, for pivoting and late game cleaning, respectively.

To summarize, Grass has a wide range of options and can work with a variety of Pokémon combinations as long as the roles are clearly defined and offensive/defensive coverage is spread among the team members. You shouldn't be afraid to test new builds and see what fits your team best. See below for more detailed descriptions of how the various Grass-type Pokémon fit onto Grass teams.


If you are having trouble getting started with the teambuilding, here are some sample teams to back you up. They pretty much follow the idea of covering a wide range of types and can handle common threats for Grass teams.

Click on one of the buttons to reveal the teams!

Threatening types and how to handle them

As explained above, Grass teams often have trouble with some of the most common types in the Monotype metagame. This section contains some tips and information to handle common threats to Grass teams. It is essential to develop ways to get around weaknesses and have a chance to win matchups that would be impossible otherwise.

That's about it for the disadvantageous matchups of Grass. The other types aren't really as difficult to handle as the ones mentioned above: you often rely on the main core with the offensive options that you have got, as well as prediction, which is important for every Monotype battle, regardless of the type you are using. Dragon and Ice teams can be a slightly tougher matchup for inexperienced players, but keeping the main core alive and relying on Whimsicott and Breloom can ease those matchups a lot.


Get out there!

While Grass-type teams generally have a disadvantage in the overall Monotype metagame, they can succeed when skillfully played.

After reading this article, head over to Pokémon Showdown's Monotype Room to play in a tournament, challenge other Monotype players, or discuss new ideas you might have with them.

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