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Article Workshop has gone under an internal makeover the last few months. It all started when we killed off The Player and The Competitor (giving us new staff as well); then, we ditched the label, "The Smog", and last but not least, we ditched three of The Smog's original staff members.
...
Just kidding! They left on their own accord... or so we'd like you to believe. Seriously, though, former editor, Toast++, former The Smog art leader, princessofmusic, and current site-wide art leader, Bummer, have left the building.
I caught up with all three to see what life is like after departing The Smog staff, their hopes for the future of Article Workshop, and their favorite memories while part of this community.
Former leader of The Smog, owner of a really cute puppy, resident piece of overcooked wheat, and HTML genius.
skylight
What got you involved in The Smog (aka Smogon Articles)?
Toast++
Back in the days when I had way too much time on my hands, I really wanted to get more involved with something around here. After asking around about who might be in need of someone with programming skills, a friend pointed me toward The Smog. I sent the then-editor a message showing my interest. My first real involvement with The Smog was redesigning the index pages. It's weird to think that I had almost nothing to do with it until I was on staff.
skylight
What was the best part of being part of The Smog?
Toast++
Honestly, it's hard to pick some specific part as the best part. The first and most obvious thing that comes to mind is that I've been able to meet some great people, both staff and contributors. I also spent a lot of time here writing and advising on HTML and JavaScript. It was a great reason to dig into the languages a little more and help my own understanding. These are things I use on a daily basis in my career.
skylight
You became the leader when Setsuna stepped down. What was the toughest part of leading The Smog?
Toast++
Setsuna stepped down due to inactivity about a year ago, now. Before that, we were operating without a real "leader" for quite a while. For whatever reason, most people looked to me to fill that role even while he was still technically the lead. In a way, that worked out because it gave me a chance to naturally fall into the role instead of having everything thrust onto me.
But to the actual question, there were really two things that stuck out as the most difficult things. The first of these was extremely rare, but easily one of the hardest things to deal with: internal drama. When you have problems with staff members or conflict with a site admin, it can be an exhausting experience.
The second, far more common, thing is just realizing that you can't make everyone happy. Even the most uncontroversial decisions had someone who opposed them. When we started pushing for shorter, consistent releases, almost everyone was on board. But there was a pretty big contributor who had some strong negative opinions on it. Another former contributor insisted that it was much better when we waited three months, had 40+ articles, and took an entire weekend to upload.
skylight
How did you manage to keep your sanity having to make decisions that potentially could make or break The Smog?
Toast++
I never thought of them as breaking The Smog. It's actually really easy to back out of most decisions if they aren't working out. "This isn't working as we'd hoped, so we're going back to the old way." See? Easy. As long as you leave yourself a path back, anyway.
skylight
How do you feel about the switch to releasing individual articles?
Toast++
This is something that I'd wanted to achieve while I was here—more or less, anyway. I can't say that the current system is how I would've gone about it, but I do believe that frequent, timely releases make for a better system in general. This way gives focus on delivering relevant content and (hopefully) a better incentive for people to contribute by way of spotlighting their article and getting it out quickly when it's done.
skylight
Do you think we would have gotten to where we are now (in regards to individual releases) if it wasn't for the merger?
Toast++
No. I think merging out in-house resources was something that had needed to be done for quite some time. The existence of so many publications doing the same type of thing really spread our contributors way too thin, and there was never a reason that they needed to be separate. I had tried to push it a couple of times but didn't really have any luck. Eventually, though, we all seemed to get on the same page. Once we were able to channel everyone to a common purpose, we could really decide what the best format was moving forward.
skylight
What made you decide to leave staff? Would you ever want to come back?
Toast++
I had been way too stressed for way too long. Part of being the leader of this project, for me, was taking personal responsibility for everything about it. I don't know if that's normal or reasonable, but it's how I am. I recall quite a few times where I only got about three hours of sleep because I had Smog stuff to do. Eventually, I just got burned out. Quite a few months after that, I finally just said, "I can't do this anymore."
Would I come back? At the moment, I don't think so. Not because I didn't love it while I was there, but because it was something that I let weigh on me too much and for too long. I think the fun of it eventually wore off for me, and it's pretty hard to get that back. It's ok, though. I have no regrets about it, and I'm just going to move on to the next thing. And you guys know I'm always around for help or advice.
skylight
Do you have any final words?
Toast++
Oof. That's very open ended. And I'd hate to end on something cliché or preachy. So, umm... I guess I'll just say that mayonnaise is gross and you shouldn't eat it.
Current site-wide art leader, artist I am extremely jealous of, noun: a disappointment, and pretty much the only one that made sensible decisions in Article Approvals.
skylight
What got you involved in The Smog (aka Smogon Articles)?
Bummer
Believe it or not, back at the time when I was a new artist on the block, The Smog had the art demand fairly covered, so my first appearance was actually as a writer! Birkal caught wind that I work as a clinical laboratory scientist irl, so I was invited to participate in our old Pokémon Biology series. Apart from later becoming the host for those articles, having access to The Smog's workshop also meant that I could see if there was a need for art for various articles, so whenever a problem arose, I took the initiative to draw an illustration or two. So while we nowadays prefer to have a surplus of artists, I still find it somewhat funny how my art wasn't what got me involved, but it's certainly what made me stay.
skylight
What was your favorite memory of working on The Smog?
Bummer
As I've mentioned earlier, Pokémon Biology became somewhat of an adopted child of mine, where I not only participated myself but also drew the avatars and illustrations for everyone involved. That article combined three things that are close to my heart: art, biology, and humor, so collaborating with other people to make a fun, quirky article made for some good times.
Other than that, having artists you've approved and then watching them exceed your expectations have always been memorable moments, as it's always better to have more variety among our illustrations rather than just one or two powerhouses. And naturally, burning the night oil to make some last-minute illustrations before bed are also some fond memories, however taxing they may have been.
So yeah, no specific memory stands out to me; it's just been an all-around good experience.
skylight
How do you feel about the switch to releasing individual articles?
Bummer
I doubt I'm the guy who would provide the most insightful answer to that, but the immediate effect seems to be that our artists have an easier time to decide if they can pitch in with an illustration or not. Back when we had monthly releases, we could have a long list of various articles without art, which could be intimidating for those with little time on their hands. But now that all artists are tagged whenever there's an article going live the next days and still doesn't have art, I've seen a larger variety of artists respond, which is great, as they can decide for themselves when and how they can help. It also remedies the problem of having practically no art assignments for most of the month and then having a full batch of requests to cover a week before release, as the articles are now released on an individual basis.
So through an art perspective, I like it a lot.
skylight
Birkal named you as his successor when he quit. What went through your mind when you realized you would become Art Leader of both The Smog and the whole site?
Bummer
One thing I find absolutely hilarious about me becoming the Art Leader for The Smog was that it caught me completely off-guard. Because I was a steady contributor and also managed the art index at the time, Birkal and the rest of the staff invited me to their staff channel and asked if I would be interested in helping out with other management issues—to which I agreed, particularly as I had no other responsibilities at the time. However, as far as I can recall, they never explicitly said that I was to become the Art Leader, or a Smog moderator for that matter, so when the announcement was made about how I was the newest staff member, I would sincerely doubt that there was someone more surprised than me.
However, becoming Art Leader of The Smog did not mean I became the Art Leader of the site, as that role was still reserved for Birkal and Zracknel because they were in charge of rewarding contributing artists with art badges, as well as managing Smeargle's Studio and other art-related issues. Birkal did have a fair share of activity in other areas around Smogon, though (such as CAP), so in the end he felt it was necessary to step down from his Art Leader position too. So because I had already proven that I was a fairly reliable person through my Smog management, Zracknel invited me to co-lead with him. And while I personally didn't deem it necessary to make me a super moderator as well, Smogon's staff team as a whole saw it fit to entrust that position to me, which has made my work easier. So even though my smodding wasn't as dramatic as the time I joined the Smog staff, it nonetheless was exciting and made me view the site in a whole new light. Although it took some time for them to realize that I had virtually no smod powers because the paperwork hadn't been filled in correctly (shoutout to Toast++ for realizing that).
skylight
You were heavily involved in Artist Approvals. Without naming names, what were the most unusual applications you had to reject?
Bummer
I'm sure that if I go dig through the archives I'll find some highly unusual applicants, but there were those who struggled more than most. Basic MS Paint drawings, photographed paper sketches, and traced official art are just some of the things I've needed to reject, but for the most part, the artists who applied had all the necessary tools to improve their craft, but I haven't heard back from all of them.
skylight
How did you manage not to burn out after doing 99% of art for The Smog in your last few months as staff?
Bummer
I didn't! 8'D
But yeah, I was certainly churning out a lot of art before several releases, but I always saw it more of a challenge rather than a looming deadline on my shoulders. It also helped knowing how much the writers and the rest of the crew put into the articles, making it feel more justified to spend some time of my own drawing up something nice to illustrate things with. Not to mention that my art process got faster with each speedy request, so now I can whip something up rather quickly if there's an urgent need for something.
skylight
What made you decide to leave staff?
Bummer
There are only so many things you can juggle at once while at the same time being able to put quality effort into all of them, and while I'm still trying to be involved in the media department because quality control is a large part of it, having someone else handling some of the paperwork associated with it certainly takes one load off my back. I'm barely able to partake in everything I want to do right now, particularly because we're currently revamping the hub for Smeargle's Studio and being active in Pokémon Showdown's Art Room. My time with The Smog was nice, but I need to know my limits, as otherwise I'll burn out for real.
skylight
Hypothetically, if you weren't Art Leader of the site, do you think you would have still quit staff?
Bummer
Naw, I probably would have stuck around for longer. Although, because plenty of staff teams joined forces with the recent merger, odds are that I would have taken the opportunity to move on to different things anyway. Can't really say for sure; never been great at predicting alternate timelines.
skylight
Do you have any final words?
Bummer
Rosebud
In my experience, climbing the ranks around Smogon has not necessarily been about being the best at something or having an adamant personality, but more about being level-headed and helping out wherever you're needed. Those who ask for a higher position are usually the ones who work purely for the recognition, while those actually working on improving themselves and the community will be recognized for it. Also, Smogon always needs more artists, so if you're already one or thinking about starting, be sure to drop by #smeargle or the Art Room on PS!
Former The Smog art leader, a name you often associate with Layell, a spriting prodigy, and an amazing friend.
skylight
What got you involved in The Smog (aka Smogon Articles)?
princessofmusic
I remember getting access because Layell and I had been planning to write a sprite-related article together, though we ended up shelving it. After that, I started grammar-checking and doing some other writing.
skylight
What was your favorite memory of working on The Smog?
princessofmusic
The release of issue #40 was the most memorable. It was the middle of the night, and the last thing that we were waiting on before the release was the awards nominations, which Toast++ was putting together while I sat there and sipped hot chocolate because everything else was done. Then sandshrewz popped on IRC, and he and I started joking around and laughing like complete buffoons while Toast++ was the only mature one who was actually doing work... it was pretty hysterical. Toast++ went to bed as soon as he was done, so I was the one who posted the release thread at four in the morning or thereabouts. It was a tiring but fun night.
skylight
What made being staff worth it?
princessofmusic
Release week was always busy but also lots of fun. It was a side of The Smog that you didn't get to experience in full unless you were on the staff team.
skylight
How do you feel about the switch to releasing individual articles?
princessofmusic
I miss the issue format, but on the bright side, at least individual articles are getting more feedback now.
skylight
As art leader of The Smog, your role was often challenging, to say the least. What was the hardest thing you faced as art leader?
princessofmusic
Being Bummer's replacement was a lot of pressure, and I wasn't sure if other artists would really approve of me in that role. In the end, I did my best, and I hope that it was enough.
skylight
What was your favorite article to work on?
princessofmusic
Good question... the Pokémon-Amie article from issue #40 was a fun one to write, as the topic was something I was interested in and I had the chance to try to make it entertaining. The funnest collaboration was probably Do You Even Lift from issue #37 with Layell.
skylight
Do you have any regrets from your time as staff?
princessofmusic
Three things happened while I was a staff member that really broke my heart. It's better not to go into detail for PR purposes, though, so I'll leave it there.
skylight
What made you decide to leave staff?
princessofmusic
It was a combination of me being unhappy with the new changes and me being busy with real life. I'm in my third year of university and I'm hoping to move out in eight months or so, so those are the things that I'm focusing on most right now.
skylight
Do you have any final words?
princessofmusic
I'd like to thank my former fellow staff members for being a wonderful group of people to work with and understanding when I decided to step down. They were the best part of my experience on the staff team. Special thanks to Toast++ for giving me a warm welcome in January, to Bummer for trusting me as his successor and being a great role model, and to skylight (you) for being my "official" sister.
Oh shit, we're done already. What a bummer. Don't be afraid to drop by their profiles and say hi, because as you can see, they really don't bite. In fact, feel free to bite into Toast++ (disclaimer: bite him at your own risk). Now back to the Judge-A-Pokémon conference room I go.
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