Battle By Post

By TMan87. Released: 2018/10/10.
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Battle By Post

Art by BlueberryBlanket.

Introduction

Competitive Pokémon on Smogon can take several forms, ranging from the world-famous OU format to the most obscure Other Metagame, from Singles to Doubles, whether it is for fun or for glory. However, most people on this site are likely to miss one more of these forms. Plainly announced in small blue text under Circus Maximus, Battle-by-Post is a subforum where Pokémon assumes a yet unforeseen form, welcoming creative minds and calculating tacticians alike. Battle-by-Post, or BBP for short, is a text-based forum game slightly tweaking the cartridge's mechanics to take a different spin to Pokémon battles, offering an experience unlike anything else you'd find on Smogon. We can guarantee you it's the only place where you'll ever fear a Delcatty or make sure your opponent won't use Bide!

Beginning Battle-by-Post

Did I awaken your curiosity? Nice. If you want to be sure to get all the rules before actually joining, here's a link to the Handbook, which is the place to go should you have a doubt about a rule. Or, if you wanna test the waters and see if there are nice people to battle, you could try joining the BBP Discord. There's plenty of veterans here who will answer any question you may have. Ready to join? Alright, where do you start, you ask. Well, first, you'll have to pick your starting Pokémon. Which Pokémon should you start with, you ask? The answer is easy: your favorites!

Almost each and every Pokémon is viable to some extent in BBP, and almost each and every base or single-stage Pokémon can be bought, which means you can pick whichever you like to begin your adventure. If you had always dreamed about being the very best with a Garchomp, then pick Gible. You can also pick Mawile, Fomantis, or Slowpoke if you so desire. You'll also get a set of training items to begin with; as the name implies, they'll help you train your Pokémon faster.

Now that you're ready to begin, let's delve a bit into how the game works.

Battle-by-Post basics

Battling!

Battle prerequisites

As I said above, BBP is a text-based forum game recreating Pokémon battles. How does that work, you ask? Just like in any (serious) anime match, a battle involves two trainers and a referee. The players issue orders for their Pokémon, and the referee is in charge of applying the effects of these orders, including damage, status, and other effects. A battle only starts when both battlers have accepted the challenge, a set of rules (and an arena) have been defined, and a referee is willing to ref the battle.

Combinations

This is the first of many BBP-unique features. If matches were just plain old moves, not only would it be a bit boring, but the player with the faster Pokémon would be at an advantage due to being able to attack first. This is where combinations come in. As the name implies, combinations are a mix of two similar or identical moves that can be used in the same action. For example, such a combination could be (Thunderbolt + Thunderbolt), or (Fire Blast + Flamethrower). Combinations are a powerful tool that can turn a match on its head if well used!

However, they have a few drawbacks to prevent spamming. First, a combination uses up more EN than simply using both moves on two different actions, which can lead to an ENKO. Second, the Pokémon will be put on cooldown after the combination, which prevents it from using any move or switching, leaving you wide open for a counterattack. Third, you obviously can't combine two random moves together, which can sometimes limit your options. Nonetheless, since combinations retain the properties of both moves (Shock Wave + Thunder being a famous powerful Electric-type combination that can't miss due to Shock Wave's perfect accuracy), mastering them can go a long way to be a good battler!

Substitutions

The second most important BBP feature is substitutions. Since this is a text-based game, each round one of the players orders first and the other orders second. This means the player ordering second has full access to what the other player will do this round, unlike in-game, where both players act simultaneously. How to prevent the player ordering second from having an overwhelming advantage then? The answer lies in substitutions (or subs for short).

Subs allow players to plan for either the other player's actions or RNG. They are often written as "IF (condition) THEN (action)". Usually, the player ordering first will plan for disruptive moves, such as "IF Protect THEN Swords Dance" to try to discourage the other player from simply using Protect as much as they can. In an attempt to predict the unpredictable, you can also use your subs to plan for annoying status, such as "IF your Pokémon is fully paralyzed THEN use Rest the next action", which will allow them to react to possible hax. Of course, using the opposing player's substitutions to your own advantage, either by using moves they didn't sub for or by forcing the subs to trigger in an unfavorable way for the opponent, is a good way to gain the edge in a battle!

Flavor Moves

Finally, one last addition compared to in-game is a bit of flavor in some moves, otherwise the game would taste bland. This usually happens on weak and status moves to prevent them from being totally unusable. For example, Water Gun drenches the opponent for a while, lowering their resistance to Electric-type attacks. Or Smog can be used to cloak the whole arena in thick fog, lowering everyone's accuracy for a few actions. While full-on flavor battles are rare nowadays, keeping an eye on this sort of side effect can prove useful in battle. It also prevents the game from being a pure copy/paste from what happens on cartridge, and that's always good.

To Summarize

A heated BBP battle is text based, with one player ordering first and the other second. Both switch order each round (barring exceptions). A third party, called the referee, ensures a fair game for both. The game proper, in addition to regular actions, can be played with combinations, which can be subbed for, as can other moves to prevent the player ordering second to have a gigantic advantage. If you're curious to see how a serious battle turns out, then you might want to check out this battle between two of BBP's highest-ranking battlers.

Pokémon!

Ranks

Keeping the in-game stats here would be a nightmare to apply in damage calculations, so Attack, Defense, Special Attack and Special Defense get converted into Ranks. These Ranks are defined according to the Pokémon's base stats. For example, in Gen VII, Roserade has 125 Special Attack, which, since it's between 116 and 135, is enough to grant it Rank 5 Special Attack.

Speed is kept as-is, and HP Ranks are calculated a bit differently, leading to most first-stage Pokémon having 80 HP and most final evolutions reaching from 90 to 110 HP. HP is capped at 135 (which is reached by Blissey and Guzzlord, for example) to prevent Pokémon from being near-unkillable. Natures usually add 1 to the increased stat's Rank and remove 1 to the decreased stat's Rank, with the only exception being Speed. Speed-altering natures can also have an effect on evasion and accuracy, with one notable effect being that inaccurate moves are viable on faster users. Ranks are a crucial component in a Pokémon's viability is BBP, not unlike how stats affect in-game viability.

Size and Weight Classes

A bit aside from Ranks, Pokémon are also given a Size and Weight Class. While these don't come into play as often, they are used to calculate the power of some moves like Giga Impact and Low Kick. They are also involved in the flavor of moves that physically move the foe, such as Sky Drop and Circle Throw. Not as crucial as Ranks, but keeping an eye on them is still useful!

To summarize

In BBP, a Pokémon's stats are transcribed into ranks, which can be altered through natures, with Speed-increasing or -decreasing natures having an extra effect on inaccurate moves. Size and weight are more useful here than in-game as well.

Calcing!

Moves and Abilities

Do you often wish you had Hidden Power Fire instead of Ice Beam because it would have let you won that game, or maybe the opposite? In BBP we say "Why choose between one or the other? Have both!". Battle-by-Post's main draw is that each Pokémon has full access to all of its abilities and its entire movepool, no matter the generation. This means older 'mons will have a gargantuan movepool, especially the original 151, since RBY had a weird move distribution. On the opposite side, newer Pokémon have smaller movepools but may compensate for this with good abilities. You obviously won't start with all your moves from the beginning, but battling will allow you to gather Move Counters (or MC) that you'll be able to spend to widen your movepool. The more battle-hardened your Pokémon is, the more moves it'll be able to use!

Having a plethora of moves can be useful in three ways:

Energy, Energy cost and Base Attack Power

Two key components of any move in Pokémon, PP and Base Power, were reworked as Energy and Base Attack Power, respectively, or EN and BAP for short. This because the numbers wouldn't be compatible with the BBP damage formula.

EN is the simplest concept out of the two: each Pokémon, no matter which side they're one or which evolutionary stage they're in, start the battle with 100 EN. Every move uses a certain amount of EN, according to their power (Fire Blast costs more EN than Flamethrower) and utility (draining moves in particular are quite EN costly). If a Pokémon's EN reaches zero, it is effectively unable to fight, and this is treated as a KO. This means you could lose a Pokémon without sustaining a single point of damage if you're not careful!

On the other hand, BAP is the power of a move, as used in the damage formula. It's usually the in-game Base Power of the move divided by 10, so it isn't the most difficult thing to remember. Where it becomes a bit complicated (and interesting!) is for variable BAP. Moves like Low Kick use the opponent's Weight Class to calculate their BAP, which makes it effective against heavy Pokémon, but here, Giga Impact uses the user's Weight Class, which makes it effective when used by heavy users!

To Summarize

Moves roughly retain the same characteristics as in-game, albeit tweaked for more convenient use in BBP. Aside from the flavor changes detailed below, the biggest difference will be the use of Size and Weight Classes in the power formula for certain moves.

Fun part of Battle-by-Post

All of the above might sound technical, but BBP is still a game in the end. The goal is to have fun! How does one have fun, you ask? Well, I'm glad you asked! Aside from the occasional chill battle you can engage in just to pass time, here's a list of engaging things to do as an battler:

General roleplaying

You can be the Trainer of your dreams, with basically the Pokémon team of your dreams. Don't pass up the opportunity to roleplay! If the strategical aspect of the game is less important to you than the flavor that comes within, then you're perfectly free to enjoy writing awesome lines for your character to shout in the midst of battle! Expressing your creativity is one of the best parts of BBP in my opinion, and if you don't like writing battle one-liners, then flavor comes in many different, well, flavors, so you can write for other roleplay-based activities, most likely The Legend Runs.

Anime-styled simulator and Battle Hall

Both of these facilities are the most accessible to beginners, since even not fully evolved Pokémon can get you rather far. Ever wanted to beat Misty or maybe that pesky Team Galactic by yourself with your own team and wits? Anime-styled simulator is where you can face a wide array of foes to win great prizes in the end! From the easiest Fisherman to the most prominent villains in the series, this facility is where you can be the protagonist of your own story and save the day.

On the other hand, Battle Hall will allow you to review the type chart as one of your Pokémon will battle a gauntlet including all of the 18 types, one Pokémon of each type at a time, for a maximum of 18 battles. Obviously, the stronger the Pokémon you're bringing, the stronger your opponents will be. It's a good place to get a reasonable number of counters, especially for Pokémon without much battling experience, so it's always useful to have a Battle Hall running on the side of your regular matches.

TLRs

TLRs (short for The Legend Runs) are the definition of "high risk, high reward". They'll test your nerves and endurance with a fierce gauntlet of battle, they'll prey on your smallest mistake in energy or HP management, and the outcome of each battle is very rarely set from the beginning. What's in for the player, then? Most of the available legendaries (and affiliates, such as UB) are only obtainable through the iron doors that are TLRs. Walking in one will begin an ordeal, sure, but you have the possibility to go home with a coveted and powerful Pokémon at your side!

Raids

Raids are a WoW-inspired roleplay and the almost exclusively multiplayer (as in "tagging along with a fellow Trainer") part of BBP. In a raid, you and your partner will face AI-controlled mooks and bosses, which will not only have their stats enhanced but also wield terrifyingly powerful specials, putting your strategy and teamwork to the test. You and your partner will be hard-pressed to find breathing room, and your Pokémon will certainly struggle all the same, but in the end, great rewards await, most of which are specific to raids, which makes them something quite apart from the rest—but nonetheless, they are very popular for the good balance between intense and enjoyable they strike.

Probably the most fun roleplay, raids will give you immense satisfaction for facing impossible odds yet overcoming them and have been the reason for many friendships throughout the years, as they build fire-forged friends.

Challenging part of Battle-by-Post

Now, the above roleplays are classified into the "fun" category because they are mostly targeted towards creative people and highlight story-heavy battles. There's lore surrounding them. That is not to say they're easy, but what's following is geared towards those who wish to achieve eternal glory and be remembered as the best battlers that ever registered. They often involve PvP against people that stand roughly on equal grounds as you, as opposed to PvE.

Gyms

BBP has its own Gym League Circuit! No wait... Actually, it has two Gym Circuits! The newest iteration offers 18 "Normal Mode" Gyms and 18 "Hard Mode" Gyms, aimed towards early-to-mid level players and veteran players, respectively. This system is meant for players to quickly test their skills in serious matches while allowing them to try Hard Mode for better rewards later on. Hm? What's that on rewards? Ah, but every Gym you conquer comes with a reward, including several legendary Pokémon—that even goes for Normal Mode! While the rewards are obviously better in Hard Mode, players can enjoy these two parallel circuits at their own leisure and decide if they want to take it slowly but surely or go for the loot.

The Gyms themselves have custom arenas patching up some weaknesses inherent to typings, thus evening the odds between a monotype team and the challenger's. For example, because it's located atop a snowy mountain, the Ice-type Gym could have permanent hail as part of its arena.

Tournaments

Tournaments are episodic, but on the other hand they're the only other way to obtain legendary Pokémon, and sometimes of higher caliber than the ones available through TLRs. Tournaments are the occasion to witness a incredible display of skill, as the best battlers try their luck to win a powerful legendary Pokémon in brackets. They come in plenty of ways, shapes and forms as well and are usually sparky by the community, so even if you can't participate and make a name for yourself just yet, you can host one and see everyone fight to the death to grab the rewards you drafted.

Final Thoughts

Don't let the apparent complexity of this game scare you away: most of its mechanics are just plain old Pokémon's. Whether you're looking for a new way to play Pokémon, a place where you can let your creativity flow, or strong opponents to engage in strategy battles with, you'll be able to find all of this and maybe even more in BBP.

Come join us, we don't Bite often!

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