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Art by skrimps.
ADV ZU is a metagame that has been actively evolving since its inception in late 2018 as an offshoot of ADV PU. First acquiring top-tier Castform in March 2019, the tier was then soon included in ZU Classic I, during which the Dry Pass Clause was implemented. Shortly thereafter and during the finals, a suspect test was announced for Gloom and Zigzagoon. The former was notably extremely hard to break defensively, and offensively could run either a specially oriented Chlorophyll set or one employing Sleep Powder + Swords Dance; the latter posed a major threat as a Belly Drum + Extreme Speed sweeper. With the results in, Gloom was the first Pokémon banned in the ADV ZU metagame, while Zigzagoon remained legal. The metagame waned, but was still included in ZU Classic II.
It would be another two years before the meta changed significantly again. In April 2021, the tier saw another shift: Flaaffy and Meditite rose to PU and Aipom and Quilava dropped. Quilava was immediately quickbanned by council, citing its base 80 Special Attack and Speed stats, powerful coverage, access to Quick Attack and powerful Blaze-boosted STAB options, and variability in sets. For reference, Cyndaquil is already a fantastic Pokémon in the meta. Aipom did not receive enough support for a ban and remains the one of the best Pokémon in the tier to this day.
The tier has not seen any shifts since then, but the metagame still is being developed and innovated consistently, especially with ADV Cup in ZU Classic III, ZU Classic IV, and ZU Classic V in 2021, 2022, and 2023 respectively. A teambuilding lab was held in September of 2022 to bolster more interest in the metagame, and analyses for Smogon were opened in December that year, the first of which was Koffing.
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This funky monkey's excellent base Speed and Attack make it a contender for the best Pokémon in ZU, and without a doubt the best Choice Band user in the metagame. Access to Fighting- and Ghost-type coverage alongside Baton Pass allows it to gain heaps of momentum as an offensive pivot and a nasty revenge killer. Aipom isn't stuck to Choice Band either, as utility sets remain strong while gaining the ability to fire off powerful utility moves like Thunder Wave and Taunt. This assortment of excellent attributes lets Aipom comfortably find a home on almost any team as a lightning-fast physical attacker.
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After being stripped of its Mystic Water, Castform always went straight into the PC after the weather institute fiasco. In ZU, however, Castform fights with Aipom for the title of best Pokémon. Castform's base 70 stat distribution is nothing to scoff at when coupled with its expansive movepool. These attributes make Castform one of the most versatile Pokémon in the meta, allowing it to fulfill both offensive and defensive roles. Not to mention, Castform finds itself not only checking weather teams but as a valuable asset to them as well thanks to Forecast. Castform's bulky set is its most popular, as it possesses the EVs to outspeed Jolly Rhyhorn while still maintaining the bulk and offensive prowess to threaten a multitude of special attackers. Its bulky attacker and weather sweeper sets barely scratch the surface of what Castform is capable of. Other common sets rely on Castform's offensive prowess as a mixed attacker, a Choice Band powerhouse, or a special attacker. Its sheer versatility as an attacker makes Castform a force to be reckoned with.
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Elekid's claim to fame is its exceptionally fast base 95 Speed, only being outsped by Luvdisc and Voltorb. With its good 63/65 attacking stats and an expansive movepool including options like Ice Punch, Fire Punch, Quick Attack, and even Cross Chop, Elekid is often the last thing offense teams relying on Aipom for speed control want to see. Walls like Sunflora and Lileep can put a stop to its onslaught, but they usually get crippled by Toxic in the process. Elekid can struggle to break through some special walls like Dustox and Delcatty, but their use is largely the result of Elekid's excellence, and once they fall, their teams are usually easy pickings for the speedy sparkplug.
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In its natural habitat, this aptly named Water-type burrows into rocks with the drill-like appendage on its head to make its nest. Seaking's role in ZU is no different, as it drills into walls as a mixed wallbreaker. This is all thanks to its staggering Attack, decent bulk, and excellent coverage options. Additionally, its immunity to Will-O-Wisp thanks to Water Veil means it is able to find more opportunities to take advantage of Koffing. Other defensive titans like Lileep and Dustox both struggle to withstand Seaking's coverage options and can become easily overwhelmed. Additionally, this goldfish is the premier rain sweeper in ZU thanks to its access to Swift Swim. Once rain is set, not even Castform is comfortable being on the receiving end of a Hydro Pump.
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Much like its Pokédex entry, Rhyhorn doesn't care what's in its way. It just charges forward and destroys obstacles. Not even the most prominent physical wall, Lileep, is truly safe thanks to Megahorn. This allows Rhyhorn to stand out, as it is able to reduce common cores to a pile of rubble. Because of this, scouting Rhyhorn's set is key. Offensive Rhyhorn likes to take advantage of Pokémon that lack super effective coverage like Dustox, Grimer, and Delcatty, or just weakened walls like Lileep. Rhyhorn's lure set is incredibly effective as well. It can invest in its special bulk to tank one 4x super effective Hidden Power from either Koffing, Lileep, or Elekid at full health and then OHKO them with Counter. Koffing is known as Rhyhorn's one true counter and is able to take advantage of its lure set if it has already been revealed.
With titanic bulk, a resistance to Normal, and access to Recover, it is not an exaggeration to say that Lileep holds ZU together. Without Spikes up, it acts as the only true counter to Choice Band Aipom, and while it isn't an ironclad counter to everything else because of its weaknesses and Toxic, other titans of the metagame like Elekid and Castform frequently find themselves pressured by this ancient sea lily. Forming a potent defensive core with partners in crime like Dustox and Delcatty, oftentimes the singular goal of offense is finding some way to send Lileep back into extinction.
Dustox is a Pokémon that is instinctively drawn to light. In ZU however, Dustox always finds itself underneath the spotlight as the ultimate special wall. Its overall bulk is nothing short of excellent, but this isn't the only reason why Dustox shines. Combined with reliable recovery, and an immunity to all secondary effects thanks to Shield Dust, most special attackers have zero hope of breaking through Dustox. Whirlwind prevents it from being set up on, can annoy teams that lack proper physical wallbreakers, and synergizes well with the prevalence of Spikes Snorunt. Moreover, Dustox is able to run a plethora of attacking moves to choose what it wants to check offensively. However, the rise of Fire-types, Magnemite, and Aron do put a damper on its parade.
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This noxious ball of fun is the pinnacle of defensive utility in ADV ZU. Koffing's exceptional bulk coupled with its immunity to Earthquake and Toxic allows it to find a plethora of opportunities to switch in. This makes Koffing an excellent defensive pivot capable of crippling a wide variety of Pokémon thanks to its access to Will-O-Wisp. It's known as the premier counter to Rhyhorn because of these reasons. Koffing can also opt for role compression and lean more into its utility thanks to its expansive movepool. This allows it to play a more supportive role alongside its defensive capabilities. These utility options are a perfect match for setup sweepers, weather setters, and late-game cleaners.
Much like Dustox, another fully-evolved Pokémon with paltry stats has found itself in the upper echelons of ZU. With high bulk and a Normal typing, Delcatty is a nightmare for most special attackers to break through. While it's largely relegated to defensive teams due to its poor offensive presence, this curious cat is a godsend for bulky builds, being the only viable Wish and Heal Bell user. Delcatty isn't always just fodder for foes it can't threaten with Body Slam either, as it can use its diverse movepool to nail would-be-counters like Shuppet and Rhyhorn.
Despite already being half a team, this core is unmatched in terms of the diverse cast of Pokémon that it can be paired with. While it's widely used as a foundation to offense, it can also be used on balance teams as well both because of its effectiveness at threatening key attackers such as Chinchou, Aipom, and Rhyhorn. Koffing acts as fantastic glue for a multitude of cores thanks to its immunity to Toxic and access to Levitate. Koffing's primary role on this core is to switch into physical attackers. The most common instance of this is switching into Aipom in hopes of eating a Double-Edge and netting enough recoil damage to allow Elekid to remove it. Castform handles special attackers that would otherwise give Koffing a hard time. Elekid also appreciates Castform as a reliable Chinchou answer, which otherwise dissuades Elekid from using Thunderbolt.
With each being ZU's best physical and special wall, respectively, it's only natural that Lileep and Dustox form an effective defensive core together. Lileep staves off the tier's plethora of physical attackers, notably Choice Band Aipom. Meanwhile, Dustox eases pressure against special attackers, with its Toxic immunity letting it fare well against foes like Elekid and Koffing. Sometimes they can take attacks from the other side of the spectrum for each other: Lileep has a good matchup against Fire-types, while Dustox can switch into Choice-locked Fighting-type moves for Lileep. This core isn't unbreakable, as common foes like Rhyhorn often force a 50/50 over which of Lileep and Dustox can safely switch in, while other wallbreakers like Seaking can beat it outright; regardless, this core will still do its job in walling numerous top metagame threats. Every team needs some plan against Lileep and Dustox unless they wish to be walled to death.
Chinchou and Cubone form an excellent offensive core together capable of pressuring top defensive Pokémon such as Lileep, Dustox, and Koffing. Chinchou has cemented itself as one of the most threatening Thunder Wave users due to its typing and strong coverage. These attributes make it an excellent partner for Cubone, as Chinchou enables Cubone as a wallbreaker thanks to paralysis support remedying its poor Speed. It's also able to threaten Water-types and Koffing, which can otherwise prove annoying for Cubone. Cubone is able to remove specially defensive Pokémon such as Delcatty, Dustox, and Castform for Chinchou. It can also break through Lileep if weakened or with a Swords Dance boost.
This core is commonly found on balance teams thanks to Aipom's offensive pressure and the support it's offered. Aipom is the most frightening physical attacker, but it's not without its flaws. Its biggest weakness is Elekid due to it being the most reliable offensive check once Aipom has taken enough recoil damage. Dustox remedies this, as it can counter Elekid and other special attackers with ease. Koffing helps patch up Dustox's weakness to physical attackers while acting as a physically defensive pivot for Aipom.
Butterfree @ Lum Berry
Ability: Compound Eyes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Psychic
- Giga Drain
- Morning Sun
Elekid @ Lum Berry
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Fire Punch
- Toxic
- Hidden Power Grass
Aipom @ Choice Band
Ability: Run Away
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Baton Pass
- Double-Edge
- Shadow Ball
- Brick Break
Koffing @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Impish Nature
- Pain Split
- Sludge Bomb
- Hidden Power Grass
- Will-O-Wisp
Castform @ Leftovers
Ability: Forecast
EVs: 248 HP / 112 Atk / 120 SpD / 28 Spe
Brave Nature
- Protect
- Flamethrower
- Ice Beam
- Double-Edge
Rhyhorn @ Leftovers
Ability: Lightning Rod
EVs: 112 HP / 52 Atk / 220 SpD / 124 Spe
Careful Nature
- Earthquake
- Counter
- Megahorn
- Protect
This team is the most standard of offensive builds. Butterfree is able to provide invaluable support with Sleep Powder, preventing Spikes and allowing more opportunities for Aipom and Elekid to come in. Elekid acts as a late-game cleaner, and, with Koffing, it is able to check Aipom. Castform can check either Elekid or Chinchou with its bulk and Double-Edge. Additionally, it's able to shut down weather, which this team would otherwise struggle with. Aipom is able to break mid-game and act as a wallbreaker and cleaner later-game once the opposing Elekid is removed. Lure Rhyhorn can opt to check either Koffing or Elekid depending on what is most suitable for Aipom. Rhyhorn can also act as a secondary physically defensive Pokémon that can check opposing Aipom if needed.
Wailmer @ Lum Berry
Ability: Water Veil
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
- Water Spout
- Hydro Pump
- Self-Destruct
- Roar
Elekid @ Lum Berry
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Quick Attack
- Fire Punch
- Hidden Power Grass
Koffing @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Pain Split / Explosion
- Sludge Bomb
- Hidden Power Grass
- Toxic
Chinchou @ Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Hydro Pump
- Thunderbolt
- Ice Beam
Cubone @ Thick Club
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Earthquake
- Double-Edge
- Swords Dance
Castform @ Leftovers
Ability: Forecast
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Protect
- Return
- Toxic
- Hidden Power Grass
This team is able to capitalize on Wailmer's offensive prowess early-game. With an advantageous matchup, Wailmer can use Water Spout into Self-Destruct to break common switch-ins. If Aipom is the lead, Wailmer can pivot into Koffing to net recoil damage from Double-Edge so Elekid can revenge kill it. Elekid also helps limit the effectiveness of berry users such as Mankey and Luvdisc. Chinchou and Wailmer can both be used to check Water-types for Cubone. Castform is running an offensive set to complement Cubone's already-great power. Its role is to remove faster Cubone checks that may not be paralyzed such as Chinchou, Staryu, and Elekid. With the combined breaking power of Wailmer, Cubone, and Castform, defensive teams struggle to stay ahead.
Aipom @ Choice Band
Ability: Run Away
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Shadow Ball
- Brick Break
- Baton Pass
Dustox @ Leftovers
Ability: Shield Dust
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Psychic
- Whirlwind
- Moonlight
Koffing @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Pain Split
- Sludge Bomb
- Hidden Power Grass
- Will-O-Wisp
Rhyhorn @ Leftovers
Ability: Lightning Rod
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Earthquake
- Rock Slide
- Megahorn
Seaking @ Leftovers
Ability: Water Veil
EVs: 204 HP / 112 Atk / 192 Spe
Lonely Nature
- Protect
- Hydro Pump
- Megahorn
- Hidden Power Flying
Growlithe @ Petaya Berry
Ability: Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Substitute
- Fire Blast
- Hidden Power Grass
- Agility
A standard balance team that utilizes Aipom's offensive presence to shut down most other leads. Dustox helps cover Aipom's tendency to get revenge killed by Elekid. It also acts as the team's primary check to special attackers. Koffing helps with Dustox's immense weakness to physical attackers while also acting as a solid defensive pivot for Aipom. Koffing struggles being the sole check to physical attackers, so Rhyhorn can help alleviate that with its exceptional Defense and resistance to Normal. Seaking works in conjunction with Rhyhorn to remove opposing Lileep with Megahorn so that both Aipom and Growlithe have an easier time cleaning.
Cyndaquil @ Chesto Berry
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Fire Blast
- Hidden Power Water
- Quick Attack
- Rest
Magnemite @ Leftovers
Ability: Magnet Pull
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Substitute
- Toxic
- Thunderbolt
- Hidden Power Grass
Koffing @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Sludge Bomb
- Hidden Power Grass
- Will-O-Wisp
- Pain Split
Chinchou @ Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Thunderbolt
- Ice Beam
- Thunder Wave
Lileep @ Leftovers
Ability: Suction Cups
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Hidden Power Grass
- Ancient Power
- Toxic
- Recover
Delcatty @ Leftovers
Ability: Cute Charm
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Wish
- Protect
- Heal Bell
- Body Slam
This balance team centers on Magnemite acting as an offensive and defensive nuisance. Magnemite and Chinchou cover each other's answers well as the main progress makers. Bulky Grass- and Normal-types are handled by Magnemite, while Chinchou can dispatch Fire-types and cripple opposing Chinchou. Lileep and Delcatty provide the team with much needed longevity, as both Magnemite and Chinchou appreciate Wish support. This allows them to find more opportunities to break open opposing teams. Koffing is meant to patch up the overwhelming weakness Lileep and Delcatty have against Rhyhorn. Cyndaquil prevents Spikes from Snorunt while threatening other lead Fire-types with Hidden Power Water. Its Chesto Berry allows it to maintain a solid match up against Butterfree while also giving it the option to use Rest to maintain its position as a heavy hitter. Delcatty also comes in handy in this regard thanks to access to Heal Bell.
Voltorb @ Silk Scarf
Ability: Static
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rain Dance
- Explosion
- Thunder
- Hidden Power Water
Seaking @ Lum Berry
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
- Rain Dance
- Hydro Pump
- Megahorn
- Hidden Power Grass
Horsea @ Mystic Water
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Rain Dance
- Hydro Pump
- Ice Beam
- Hidden Power Grass
Castform @ Leftovers
Ability: Forecast
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rain Dance
- Weather Ball
- Ice Beam
- Hidden Power Grass
Aipom @ Choice Band
Ability: Run Away
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Brick Break
- Shadow Ball
- Baton Pass
Rhyhorn @ Leftovers
Ability: Lightning Rod
EVs: 112 HP / 52 Atk / 220 SpD / 124 Spe
Careful Nature
- Earthquake
- Counter
- Megahorn
- Protect
The goal of this team is very simple: keep up rain as much as possible and use it to smash through the competition. Voltorb is the fastest Pokémon in ZU, making it the perfect rain lead thanks to it learning Rain Dance and Explosion. Seaking and Hosea are unwallable in rain, while Swift Swim lets them outspeed the entire unboosted metagame. Additionally, Seaking is exceptionally hard to dislodge due to its extremely high bulk for an offensive Pokémon. Castform equals Seaking in power and bulk but stands out thanks to it not sharing weaknesses with Water-types outside of rain, which makes it a great setter and notably helps out in dealing with Elekid. Forecast also makes it rain's best solution against sun teams. Aipom gives this team a necessary weatherless wallbreaker that appreciates physical walls being shredded by the spam of rain-boosted Water-type attacks. Aipom, Elekid, and other speedy foes can walk all over this team if rain ends at a bad time, so lure Rhyhorn serves as a perfect addition to deal with these foes.
If you've read this far then you have my thanks and you're ready to take on the exciting world of ADV ZU! To find games just pop on over to the ZU room on PS! where we hold ADV tournaments almost every day! For additional resources such as the VR and extra samples teams, you can visit the ZU old generations thread here. The ADV ZU team is excited to see you out there!
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