weatherless...................59.45483% offense.......................54.70497% balance.......................41.88077% sun...........................26.34143% rain..........................16.71125% multiweather.................. 4.10245% hyperoffense.................. 2.95434% trickroom..................... 2.79788% tricksun...................... 1.56376% sunoffense.................... 1.23895% sand.......................... 1.02476% voltturn...................... 0.91698% rainoffense................... 0.58473% hail.......................... 0.58274% trickrain..................... 0.46554% semistall..................... 0.45520% tailwind...................... 0.17535% monotype...................... 0.10929% monopsychic................... 0.05189% monowater..................... 0.02700% dragmag....................... 0.02486% tricksand..................... 0.02025% sandoffense................... 0.01184% monosteel..................... 0.00949% monofairy..................... 0.00810% trickhail..................... 0.00563% monoelectric.................. 0.00476% stall......................... 0.00473% monoghost..................... 0.00214% monodragon.................... 0.00189% monodark...................... 0.00167% monoice....................... 0.00101% hailoffense................... 0.00081% monofire...................... 0.00079% batonpass..................... 0.00040% mononormal.................... 0.00029% sunstall...................... 0.00019% monopoison.................... 0.00014% monofighting.................. 0.00006% monograss..................... 0.00003% monoground.................... 0.00003% monorock...................... 0.00000% hailstall..................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% monobug....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.082) -1.2|## |## -0.8|### |####### -0.4|################ |######################## 0.0|############################## |################ +0.4|######### |###### +0.8|## |# | more negative = more offensive, more positive = more stall one # = 0.85%