weatherless...................62.44317% offense.......................53.38069% balance.......................44.46453% rain..........................25.78023% sun...........................10.21207% voltturn...................... 5.97636% trickroom..................... 4.60935% semistall..................... 1.66246% hail.......................... 1.35984% tricksun...................... 1.21867% trickrain..................... 1.10477% sand.......................... 1.00024% multiweather.................. 0.79245% hyperoffense.................. 0.27441% stall......................... 0.21791% tailwind...................... 0.20462% dragmag....................... 0.15863% monotype...................... 0.10816% rainoffense................... 0.06556% monosteel..................... 0.05259% monopoison.................... 0.01598% monodark...................... 0.01331% sunoffense.................... 0.01309% trickhail..................... 0.01297% rainstall..................... 0.01112% monofire...................... 0.00856% monoice....................... 0.00819% tricksand..................... 0.00536% trapper....................... 0.00357% sandstall..................... 0.00268% batonpass..................... 0.00262% monowater..................... 0.00212% monograss..................... 0.00136% monopsychic................... 0.00126% gravity....................... 0.00114% sandoffense................... 0.00109% monodragon.................... 0.00093% monoelectric.................. 0.00092% monoghost..................... 0.00082% sunstall...................... 0.00074% monoground.................... 0.00067% monofairy..................... 0.00061% monoflying.................... 0.00050% hailstall..................... 0.00040% hailoffense................... 0.00020% monofighting.................. 0.00015% mononormal.................... 0.00013% allweather.................... 0.00009% monorock...................... 0.00005% monobug....................... 0.00003% Stalliness (mean: -0.010) | -1.0|# |###### -0.5|################ |############################# 0.0|############################## |#################### +0.5|############# |##### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.81%