weatherless...................61.75492% offense.......................52.72846% balance.......................44.37461% rain..........................21.31092% sun...........................13.28945% trickroom..................... 6.24243% voltturn...................... 4.67028% hail.......................... 2.64261% sand.......................... 2.22305% tricksun...................... 1.94022% semistall..................... 1.82209% multiweather.................. 1.14948% hyperoffense.................. 0.87464% tailwind...................... 0.65551% trickrain..................... 0.58184% monotype...................... 0.36036% stall......................... 0.20020% rainoffense................... 0.18378% tricksand..................... 0.11767% trickhail..................... 0.07880% dragmag....................... 0.07802% sunoffense.................... 0.05375% monowater..................... 0.04900% monodark...................... 0.03670% monoice....................... 0.03457% monopoison.................... 0.02986% monosteel..................... 0.02952% gravity....................... 0.02850% monofire...................... 0.02735% monoghost..................... 0.02453% monofairy..................... 0.01959% monoelectric.................. 0.01870% sandoffense................... 0.01851% batonpass..................... 0.01438% monodragon.................... 0.01359% monoflying.................... 0.01312% mononormal.................... 0.01199% monopsychic................... 0.01166% hailoffense................... 0.01014% monoground.................... 0.01009% monograss..................... 0.00952% sunstall...................... 0.00915% monofighting.................. 0.00876% monobug....................... 0.00751% sandstall..................... 0.00743% rainstall..................... 0.00711% hailstall..................... 0.00678% monorock...................... 0.00429% allweather.................... 0.00289% trapper....................... 0.00208% Stalliness (mean: -0.012) |# -1.0|## |######## -0.5|################# |############################# 0.0|############################## |###################### +0.5|############## |####### +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.74%