weatherless...................89.23324% offense.......................39.97602% balance.......................34.31207% hyperoffense..................17.82350% semistall..................... 4.99131% voltturn...................... 4.75729% sun........................... 3.88069% sand.......................... 3.18251% stall......................... 2.89710% rain.......................... 2.30656% hail.......................... 1.54568% trickroom..................... 1.44839% monotype...................... 0.89179% choice........................ 0.78028% sunoffense.................... 0.43539% hailoffense................... 0.27798% dragmag....................... 0.24986% monowater..................... 0.19976% rainoffense................... 0.19200% sandoffense................... 0.17099% monosteel..................... 0.15450% monopsychic................... 0.13220% tricksun...................... 0.11378% multiweather.................. 0.11022% gravity....................... 0.10925% monopoison.................... 0.08145% monobug....................... 0.08145% monoghost..................... 0.04655% mononormal.................... 0.04590% monodragon.................... 0.04364% monoground.................... 0.04170% rainstall..................... 0.03814% monofairy..................... 0.03717% monodark...................... 0.03685% monoice....................... 0.03556% monofighting.................. 0.03491% monoflying.................... 0.03232% monofire...................... 0.02780% sandstall..................... 0.02554% monorock...................... 0.02230% trickhail..................... 0.02230% monograss..................... 0.01972% monoelectric.................. 0.01875% tailwind...................... 0.01616% sunstall...................... 0.01422% hailstall..................... 0.00453% allweather.................... 0.00420% trickrain..................... 0.00356% trapper....................... 0.00356% tricksand..................... 0.00259% Stalliness (mean: -0.181) |## -2.0|####### |####### -1.5|######### |############## -1.0|################### |###################### -0.5|########################### |############################# 0.0|############################## |############################ +0.5|######################### |############### +1.0|########### |###### +1.5|### |## +2.0|## |# +2.5| |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.38%