weatherless...................69.88189% offense.......................42.84777% balance.......................29.29790% hyperoffense..................21.03018% sand..........................20.30840% rain.......................... 7.74278% semistall..................... 4.33071% voltturn...................... 2.85433% trickroom..................... 2.78871% stall......................... 2.49344% sandoffense................... 2.03412% hail.......................... 1.60761% monotype...................... 1.60761% sun........................... 1.41076% multiweather.................. 0.88583% choice........................ 0.55774% sunoffense.................... 0.49213% sandstall..................... 0.36089% monowater..................... 0.29528% gravity....................... 0.26247% rainoffense................... 0.26247% hailoffense................... 0.19685% monodragon.................... 0.19685% monopoison.................... 0.16404% monodark...................... 0.16404% monorock...................... 0.13123% mononormal.................... 0.13123% monobug....................... 0.09843% monoice....................... 0.09843% monoflying.................... 0.09843% monoelectric.................. 0.09843% dragmag....................... 0.06562% monofighting.................. 0.06562% monoghost..................... 0.06562% rainstall..................... 0.06562% monofire...................... 0.06562% monograss..................... 0.03281% tailwind...................... 0.03281% trickrain..................... 0.03281% monoground.................... 0.03281% Stalliness (mean: -0.264) -2.0|###### |### -1.5|########## |############### -1.0|####################### |##################### -0.5|############################## |########################## 0.0|######################## |################# +0.5|##################### |############ +1.0|######### |#### +1.5|### |## +2.0|# more negative = more offensive, more positive = more stall one # = 0.43%