weatherless...................81.39471% offense.......................73.09679% balance.......................22.28004% sand..........................17.23784% trickroom..................... 5.86381% hyperoffense.................. 4.43562% tricksand..................... 1.62783% hail.......................... 1.36877% monotype...................... 0.65217% monoghost..................... 0.41529% sandoffense................... 0.29255% voltturn...................... 0.22643% semistall..................... 0.17873% multiweather.................. 0.16875% rain.......................... 0.09334% sun........................... 0.07409% tailwind...................... 0.05010% trickhail..................... 0.03813% monodark...................... 0.03390% dragmag....................... 0.02774% monopoison.................... 0.02743% hailoffense................... 0.02496% monodragon.................... 0.01863% monowater..................... 0.01863% monoground.................... 0.01762% monoelectric.................. 0.01641% monobug....................... 0.01498% mononormal.................... 0.01491% sunoffense.................... 0.01344% monoice....................... 0.01255% monofire...................... 0.01184% rainoffense................... 0.01128% monosteel..................... 0.01078% monofairy..................... 0.01070% monoflying.................... 0.01067% stall......................... 0.00882% batonpass..................... 0.00845% monorock...................... 0.00842% tricksun...................... 0.00649% monograss..................... 0.00570% monopsychic................... 0.00372% trapper....................... 0.00000% Stalliness (mean: -0.301) -1.6|# |# -1.2|### |###### -0.8|############ |###################### -0.4|############################## |######################## 0.0|#################### |############ +0.4|###### |### +0.8|# more negative = more offensive, more positive = more stall one # = 0.71%