weatherless...................89.55624% balance.......................31.71688% offense.......................26.72051% hyperoffense..................19.94700% stall.........................12.55564% semistall..................... 9.05997% voltturn...................... 6.70252% hail.......................... 3.53118% rain.......................... 3.47361% sun........................... 3.18120% trickroom..................... 2.73321% sunoffense.................... 0.82178% choice........................ 0.58600% sand.......................... 0.26438% hailoffense................... 0.13624% monotype...................... 0.09316% tricksun...................... 0.09017% tailwind...................... 0.04417% monoice....................... 0.03807% rainoffense................... 0.02971% hailstall..................... 0.02815% monowater..................... 0.01977% sunstall...................... 0.01555% monodark...................... 0.01411% monoghost..................... 0.00748% multiweather.................. 0.00655% monoelectric.................. 0.00303% monoground.................... 0.00281% monofire...................... 0.00148% monodragon.................... 0.00115% monopoison.................... 0.00107% monosteel..................... 0.00106% monobug....................... 0.00105% monograss..................... 0.00089% monofairy..................... 0.00069% sandoffense................... 0.00047% monofighting.................. 0.00037% rainstall..................... 0.00013% monopsychic................... 0.00012% gravity....................... 0.00012% trickrain..................... 0.00003% mononormal.................... 0.00001% tricksand..................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% dragmag....................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.112) -2.0|####### |################ -1.5|########## |################ -1.0|############# |########### -0.5|################## |######################## 0.0|############################## |######################## +0.5|########################### |################### +1.0|################ |########## +1.5|####### |############## +2.0|#### |#### +2.5|### |######### more negative = more offensive, more positive = more stall one # = 0.35%