weatherless...................76.01034% balance.......................50.86625% sand..........................21.63671% offense.......................19.78462% semistall.....................13.72786% stall......................... 9.20525% voltturn...................... 8.91218% hyperoffense.................. 6.41602% rain.......................... 1.21170% trickroom..................... 0.88932% sandstall..................... 0.82908% sun........................... 0.67814% rainoffense................... 0.49493% hail.......................... 0.46434% sandoffense................... 0.29066% monotype...................... 0.17572% choice........................ 0.12912% tricksand..................... 0.12535% sunoffense.................... 0.08076% monobug....................... 0.07800% gravity....................... 0.03329% dragmag....................... 0.02570% monorock...................... 0.02388% monofighting.................. 0.02050% mononormal.................... 0.01589% monoice....................... 0.01403% monoghost..................... 0.01252% monodark...................... 0.00485% hailoffense................... 0.00402% monoelectric.................. 0.00279% monograss..................... 0.00169% multiweather.................. 0.00123% monosteel..................... 0.00085% monodragon.................... 0.00066% monowater..................... 0.00062% rainstall..................... 0.00037% monoflying.................... 0.00020% monofire...................... 0.00013% monopoison.................... 0.00003% tailwind...................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% monopsychic................... 0.00000% hailstall..................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.479) -2.0| |# -1.5|## |##### -1.0|#### |##### -0.5|######## |############ 0.0|################## |################## +0.5|############################## |################## +1.0|############## |######### +1.5|##### |# +2.0| |#### +2.5|# |### +3.0|### |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.61%