weatherless...................83.98207% offense.......................40.80998% balance.......................39.18921% sand..........................10.74618% hyperoffense.................. 9.07050% semistall..................... 7.36251% voltturn...................... 6.64298% stall......................... 3.56779% rain.......................... 2.16749% sun........................... 2.07543% monotype...................... 1.33166% trickroom..................... 1.28886% hail.......................... 1.09182% rainoffense................... 0.45385% choice........................ 0.41428% sunoffense.................... 0.38521% sandstall..................... 0.35694% monoelectric.................. 0.29799% sandoffense................... 0.23904% monobug....................... 0.18493% monoghost..................... 0.18251% monorock...................... 0.12598% monoice....................... 0.12033% gravity....................... 0.11629% tricksand..................... 0.10498% mononormal.................... 0.09529% monowater..................... 0.06945% monofighting.................. 0.06460% multiweather.................. 0.06299% monodragon.................... 0.05814% monodark...................... 0.05491% monograss..................... 0.05411% monoflying.................... 0.04765% tailwind...................... 0.03796% monopsychic................... 0.03473% monosteel..................... 0.02826% monofairy..................... 0.02665% dragmag....................... 0.02342% monofire...................... 0.02261% hailoffense................... 0.01292% monopoison.................... 0.01131% monoground.................... 0.01050% rainstall..................... 0.00646% trapper....................... 0.00242% sunstall...................... 0.00162% hailstall..................... 0.00162% trickrain..................... 0.00081% Stalliness (mean: 0.045) -2.0|# |## -1.5|#### |######## -1.0|############## |#################### -0.5|######################### |############################# 0.0|############################## |############################ +0.5|######################## |################## +1.0|############# |######### +1.5|##### |### +2.0|# |# +2.5|# |# +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.42%