weatherless...................75.09925% offense.......................36.88049% balance.......................35.26671% hyperoffense..................18.02871% sand..........................11.05117% voltturn......................10.38108% rain.......................... 6.73538% semistall..................... 6.10411% hail.......................... 4.44526% sun........................... 3.76261% stall......................... 3.71999% choice........................ 2.76208% trickroom..................... 1.09805% monotype...................... 1.08080% multiweather.................. 1.06273% sandoffense................... 0.90105% sunoffense.................... 0.76035% rainoffense................... 0.57229% hailoffense................... 0.52371% sandstall..................... 0.48844% dragmag....................... 0.40010% gravity....................... 0.17469% monodragon.................... 0.13736% monoice....................... 0.12789% monobug....................... 0.11015% monowater..................... 0.10510% tricksun...................... 0.09069% monoghost..................... 0.08926% mononormal.................... 0.08505% monosteel..................... 0.07066% hailstall..................... 0.06937% monodark...................... 0.06672% monopoison.................... 0.06447% monoflying.................... 0.05136% monofighting.................. 0.04872% tailwind...................... 0.04862% monopsychic................... 0.04345% monoelectric.................. 0.03697% monofire...................... 0.03298% tricksand..................... 0.03167% monofairy..................... 0.02423% monograss..................... 0.02201% trickrain..................... 0.02171% monoground.................... 0.01991% swagplay...................... 0.01761% monorock...................... 0.01657% rainstall..................... 0.01319% sunstall...................... 0.01184% trickhail..................... 0.00288% Stalliness (mean: -0.105) |# -2.0|## |######## -1.5|########### |############## -1.0|############## |################## -0.5|########################## |##################### 0.0|############################## |######################## +0.5|##################### |################### +1.0|############ |###### +1.5|#### |## +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%