weatherless...................96.54355% balance.......................49.03221% offense.......................32.58771% semistall..................... 7.93474% voltturn...................... 7.68762% hyperoffense.................. 6.52787% stall......................... 3.91746% sand.......................... 3.05107% trickroom..................... 0.50135% choice........................ 0.49991% rain.......................... 0.26102% sandoffense................... 0.17413% sun........................... 0.14226% sunoffense.................... 0.07598% rainoffense................... 0.04308% monotype...................... 0.03786% tailwind...................... 0.02865% monobug....................... 0.01279% monoelectric.................. 0.01037% monoghost..................... 0.00925% tricksand..................... 0.00540% sandstall..................... 0.00491% monodragon.................... 0.00248% hail.......................... 0.00210% monopsychic................... 0.00116% monopoison.................... 0.00098% monowater..................... 0.00076% mononormal.................... 0.00003% gravity....................... 0.00003% monofighting.................. 0.00003% monofairy..................... 0.00001% monorock...................... 0.00000% monograss..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monodark...................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% monosteel..................... 0.00000% dragmag....................... 0.00000% multiweather.................. 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.163) -2.0|# |# -1.5|#### |##### -1.0|############ |############ -0.5|############### |##################### 0.0|######################## |########################### +0.5|######################## |############################## +1.0|############## |####### +1.5|### |## +2.0|# |#### more negative = more offensive, more positive = more stall one # = 0.48%