weatherless...................97.16873% balance.......................44.95765% offense.......................37.09639% hyperoffense.................. 9.19205% voltturn...................... 6.90886% semistall..................... 6.30809% stall......................... 2.44583% sand.......................... 1.88030% trickroom..................... 0.92401% choice........................ 0.74401% rain.......................... 0.60244% sun........................... 0.31581% sandoffense................... 0.22739% monotype...................... 0.20378% rainoffense................... 0.16743% sunoffense.................... 0.11540% tailwind...................... 0.11101% monoelectric.................. 0.09149% monodragon.................... 0.04810% hail.......................... 0.03271% monoghost..................... 0.02386% tricksand..................... 0.01921% sandstall..................... 0.01900% monobug....................... 0.01453% monowater..................... 0.00973% monopoison.................... 0.00924% monopsychic................... 0.00547% gravity....................... 0.00097% mononormal.................... 0.00070% monofighting.................. 0.00028% rainstall..................... 0.00020% monofairy..................... 0.00018% monorock...................... 0.00013% monograss..................... 0.00004% monoground.................... 0.00002% monoflying.................... 0.00002% monodark...................... 0.00001% monofire...................... 0.00000% monosteel..................... 0.00000% hailoffense................... 0.00000% dragmag....................... 0.00000% multiweather.................. 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.039) -2.0|# |# -1.5|###### |####### -1.0|############## |############## -0.5|#################### |######################## 0.0|############################## |############################ +0.5|##################### |######################### +1.0|############## |##### +1.5|## |# +2.0| |## more negative = more offensive, more positive = more stall one # = 0.46%