weatherless...................96.31636% offense.......................43.97947% balance.......................39.91907% hyperoffense.................. 9.95720% voltturn...................... 5.05903% semistall..................... 4.79003% sand.......................... 1.64709% trickroom..................... 1.61923% rain.......................... 1.41277% stall......................... 1.35423% choice........................ 0.78873% monotype...................... 0.59856% sun........................... 0.56441% rainoffense................... 0.22502% sandoffense................... 0.18952% monoelectric.................. 0.12800% sunoffense.................... 0.10366% monodragon.................... 0.07308% hail.......................... 0.06703% monopoison.................... 0.06587% monowater..................... 0.06393% monobug....................... 0.05957% tailwind...................... 0.05042% monoghost..................... 0.04789% mononormal.................... 0.04089% monopsychic................... 0.03219% tricksand..................... 0.02764% sandstall..................... 0.02744% monoflying.................... 0.02014% monofairy..................... 0.01770% monofire...................... 0.01564% gravity....................... 0.01508% monograss..................... 0.01389% monorock...................... 0.01255% monofighting.................. 0.01110% monodark...................... 0.00913% monosteel..................... 0.00900% dragmag....................... 0.00843% multiweather.................. 0.00767% trickrain..................... 0.00654% rainstall..................... 0.00196% monoice....................... 0.00168% monoground.................... 0.00140% trapper....................... 0.00126% hailoffense................... 0.00026% Stalliness (mean: -0.074) -2.0|# |## -1.5|#### |####### -1.0|############## |################# -0.5|##################### |######################### 0.0|############################## |######################## +0.5|################## |################## +1.0|######### |#### +1.5|## |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.50%