weatherless...................95.71922% offense.......................45.33697% balance.......................38.76642% hyperoffense..................10.10261% semistall..................... 4.57025% voltturn...................... 4.56747% rain.......................... 1.89267% trickroom..................... 1.66258% sand.......................... 1.55125% stall......................... 1.22374% choice........................ 0.81830% monotype...................... 0.80160% sun........................... 0.76542% rainoffense................... 0.21803% sandoffense................... 0.16329% monoelectric.................. 0.14659% monowater..................... 0.11597% sunoffense.................... 0.10298% hail.......................... 0.08164% monopoison.................... 0.08072% monodragon.................... 0.07979% monobug....................... 0.07701% mononormal.................... 0.06402% monoghost..................... 0.05752% tailwind...................... 0.04453% monopsychic................... 0.03340% monoflying.................... 0.03340% gravity....................... 0.03154% monofire...................... 0.02783% sandstall..................... 0.02598% monofighting.................. 0.02505% tricksand..................... 0.02505% monofairy..................... 0.02319% monograss..................... 0.02227% monorock...................... 0.02134% monosteel..................... 0.01484% monodark...................... 0.01392% dragmag....................... 0.01113% multiweather.................. 0.01021% trickrain..................... 0.00835% monoground.................... 0.00371% trapper....................... 0.00186% monoice....................... 0.00186% rainstall..................... 0.00186% hailoffense................... 0.00093% Stalliness (mean: -0.093) -2.0|# |# -1.5|#### |####### -1.0|############## |################## -0.5|###################### |########################## 0.0|############################## |######################## +0.5|################# |################# +1.0|######### |### +1.5|## |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.51%