weatherless...................90.03590% offense.......................42.70707% balance.......................30.79766% hyperoffense..................18.53983% voltturn...................... 9.79781% sand.......................... 5.24996% semistall..................... 5.14966% hail.......................... 3.74545% monotype...................... 3.05654% stall......................... 2.80579% trickroom..................... 2.07464% monobug....................... 0.83936% sandstall..................... 0.70739% sun........................... 0.53846% rain.......................... 0.51734% choice........................ 0.41704% mononormal.................... 0.39592% monoice....................... 0.39065% monoelectric.................. 0.26131% monopoison.................... 0.25867% hailoffense................... 0.25075% monoflying.................... 0.21908% sandoffense................... 0.15309% monosteel..................... 0.13989% monodark...................... 0.12670% monograss..................... 0.10558% monowater..................... 0.10294% monoghost..................... 0.10294% monorock...................... 0.09766% multiweather.................. 0.08710% trickhail..................... 0.08710% monopsychic................... 0.07127% tailwind...................... 0.05279% rainoffense................... 0.04751% sunoffense.................... 0.04223% dragmag....................... 0.03959% monofire...................... 0.03431% monoground.................... 0.02639% monodragon.................... 0.01848% monofighting.................. 0.01848% hailstall..................... 0.01320% monofairy..................... 0.01056% gravity....................... 0.00264% Stalliness (mean: -0.198) |######## -1.5|########### |################# -1.0|##################### |######################## -0.5|######################### |############################ 0.0|############################## |######################### +0.5|#################### |############# +1.0|########## |###### +1.5|### |### +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.40%