weatherless...................73.04211% offense.......................35.25488% balance.......................33.88458% sand..........................13.11452% hyperoffense..................12.47346% voltturn......................10.74650% stall......................... 9.41830% semistall..................... 8.96878% sun........................... 7.07134% rain.......................... 7.03041% multiweather.................. 1.78035% hail.......................... 1.52291% trickroom..................... 1.28078% dragmag....................... 0.86260% monotype...................... 0.65294% sunoffense.................... 0.59285% sandstall..................... 0.53994% hailoffense................... 0.49460% choice........................ 0.45337% sandoffense................... 0.44583% rainoffense................... 0.19991% monobug....................... 0.13932% tailwind...................... 0.10311% monofairy..................... 0.08084% monofire...................... 0.07614% monograss..................... 0.06776% monoflying.................... 0.05723% monosteel..................... 0.05413% sunstall...................... 0.04380% tricksun...................... 0.04034% monowater..................... 0.03833% monodragon.................... 0.02922% trickhail..................... 0.02470% monoelectric.................. 0.02296% trapper....................... 0.02283% mononormal.................... 0.02205% monopsychic................... 0.01693% monodark...................... 0.01353% gravity....................... 0.01120% tricksand..................... 0.01068% trickrain..................... 0.01005% monofighting.................. 0.00969% monoice....................... 0.00858% monoghost..................... 0.00820% rainstall..................... 0.00585% monopoison.................... 0.00579% monorock...................... 0.00407% hailstall..................... 0.00201% monoground.................... 0.00089% allweather.................... 0.00022% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.201) -2.0|# |####### -1.0|############# |################## 0.0|############################## |#################### +1.0|########## |####### +2.0|# |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.86%