weatherless...................73.16402% offense.......................37.75014% balance.......................37.44262% voltturn......................13.46444% hyperoffense..................12.87744% sand..........................12.36548% sun........................... 8.83218% semistall..................... 7.16593% rain.......................... 5.73505% stall......................... 4.76387% multiweather.................. 2.24694% hail.......................... 2.17095% monotype...................... 1.85068% trickroom..................... 1.77362% dragmag....................... 0.94179% choice........................ 0.73274% sandoffense................... 0.70342% sunoffense.................... 0.52929% monobug....................... 0.51566% hailoffense................... 0.40412% sandstall..................... 0.32773% rainoffense................... 0.28047% monograss..................... 0.17024% monofairy..................... 0.14950% monoflying.................... 0.13102% monowater..................... 0.13030% monofire...................... 0.12661% tailwind...................... 0.09698% monosteel..................... 0.09261% sunstall...................... 0.09245% monoelectric.................. 0.09166% trickhail..................... 0.08788% mononormal.................... 0.08568% monodark...................... 0.06949% monofighting.................. 0.06702% monodragon.................... 0.06184% tricksun...................... 0.05341% trickrain..................... 0.05069% gravity....................... 0.04493% monoghost..................... 0.03905% monopsychic................... 0.03426% monopoison.................... 0.03414% monoice....................... 0.03348% trapper....................... 0.02316% monorock...................... 0.02079% rainstall..................... 0.02023% tricksand..................... 0.01640% monoground.................... 0.00886% hailstall..................... 0.00801% allweather.................... 0.00198% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.031) -2.0|# |####### -1.0|############### |####################### 0.0|############################## |####################### +1.0|########### |##### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.83%