weatherless...................89.46447% balance.......................43.05610% offense.......................26.73860% stall.........................15.64784% semistall.....................10.59401% voltturn......................10.58495% sand.......................... 7.52560% hyperoffense.................. 3.96344% sandstall..................... 2.19702% rain.......................... 1.44041% monotype...................... 1.03943% hail.......................... 0.99224% trickroom..................... 0.85949% sun........................... 0.67627% monowater..................... 0.43676% monosteel..................... 0.30853% batonpass..................... 0.19095% monoghost..................... 0.09951% multiweather.................. 0.09034% mononormal.................... 0.05607% monoground.................... 0.05077% sandoffense................... 0.04400% gravity....................... 0.03798% tailwind...................... 0.02679% monoflying.................... 0.02580% monoelectric.................. 0.01759% monograss..................... 0.01701% rainoffense................... 0.01605% hailoffense................... 0.01570% monofighting.................. 0.01327% monofire...................... 0.00605% monobug....................... 0.00476% sunoffense.................... 0.00405% dragmag....................... 0.00362% hailstall..................... 0.00306% rainstall..................... 0.00242% monodragon.................... 0.00218% monofairy..................... 0.00164% monopsychic................... 0.00078% tricksand..................... 0.00053% monodark...................... 0.00033% monorock...................... 0.00031% choice........................ 0.00019% trickhail..................... 0.00017% monoice....................... 0.00010% monopoison.................... 0.00000% sunstall...................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.623) |# -1.5|## |### -1.0|##### |####### -0.5|############ |########################## 0.0|##################### |###################### +0.5|######################### |############################## +1.0|############## |########## +1.5|###### |### +2.0|## |## +2.5|## |########### +3.0|###### more negative = more offensive, more positive = more stall one # = 0.46%