weatherless...................89.83937% balance.......................41.48308% offense.......................33.09500% voltturn......................11.16280% semistall..................... 9.28880% stall......................... 8.93047% hyperoffense.................. 7.20265% sand.......................... 6.94295% trickroom..................... 2.07205% rain.......................... 1.65462% hail.......................... 1.15431% sandstall..................... 1.00041% monotype...................... 0.92665% sun........................... 0.61072% monowater..................... 0.32196% multiweather.................. 0.19549% gravity....................... 0.15846% monosteel..................... 0.12208% batonpass..................... 0.11182% monoelectric.................. 0.09834% hailoffense................... 0.09173% monoghost..................... 0.08257% monoground.................... 0.05895% sandoffense................... 0.05299% mononormal.................... 0.04574% monofire...................... 0.04340% monoflying.................... 0.03445% monograss..................... 0.03178% monofighting.................. 0.03014% rainoffense................... 0.02192% tailwind...................... 0.02009% monofairy..................... 0.01972% monodragon.................... 0.01850% monobug....................... 0.01504% dragmag....................... 0.00681% sunoffense.................... 0.00664% monopsychic................... 0.00622% hailstall..................... 0.00506% rainstall..................... 0.00334% trickhail..................... 0.00217% monodark...................... 0.00183% monoice....................... 0.00118% tricksand..................... 0.00114% monorock...................... 0.00113% choice........................ 0.00072% monopoison.................... 0.00012% trapper....................... 0.00000% sunstall...................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.299) |## -1.5|#### |###### -1.0|########### |############ -0.5|################### |############################# 0.0|############################## |######################### +0.5|############################# |####################### +1.0|############# |########## +1.5|###### |#### +2.0|## |## +2.5|## |##### +3.0|#### more negative = more offensive, more positive = more stall one # = 0.41%