monotype......................100.00000% weatherless...................75.65478% balance.......................38.14420% offense.......................35.30996% hyperoffense..................12.14095% monowater.....................11.12724% sand..........................10.97148% semistall..................... 9.74483% mononormal.................... 8.90302% monoground.................... 8.12636% monopoison.................... 8.09481% monopsychic................... 7.84335% monosteel..................... 7.48630% monoflying.................... 7.16047% voltturn...................... 7.02842% rain.......................... 5.98661% monoghost..................... 5.92636% monofairy..................... 5.75083% monodragon.................... 5.51451% stall......................... 4.66006% hail.......................... 4.56773% monoelectric.................. 4.35741% monoice....................... 3.52162% monodark...................... 3.28777% monograss..................... 3.07546% monofire...................... 3.06524% sun........................... 2.83471% monobug....................... 2.47380% monorock...................... 2.35578% monofighting.................. 1.92983% choice........................ 1.75471% sandoffense................... 0.85938% hailoffense................... 0.66726% trickroom..................... 0.33754% rainoffense................... 0.18690% tricksun...................... 0.04951% sunoffense.................... 0.02879% sandstall..................... 0.01721% multiweather.................. 0.01531% tricksand..................... 0.00719% tailwind...................... 0.00242% rainstall..................... 0.00220% gravity....................... 0.00112% trickhail..................... 0.00013% hailstall..................... 0.00004% dragmag....................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.083) -2.0|## |# -1.5|######## |######### -1.0|################ |#################### -0.5|############################## |############### 0.0|################## |###################### +0.5|###################### |############################# +1.0|################ |###### +1.5|########### |##### +2.0|### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.42%