weatherless...................79.37646% offense.......................44.74401% balance.......................32.56655% hyperoffense..................10.57284% semistall..................... 9.45539% sand.......................... 9.34774% sun........................... 8.46576% voltturn...................... 7.08881% stall......................... 2.66121% rain.......................... 2.54744% trickroom..................... 2.01990% monotype...................... 1.77022% monoelectric.................. 0.93921% hail.......................... 0.75464% sunoffense.................... 0.46857% multiweather.................. 0.45078% monobug....................... 0.41123% sandstall..................... 0.37441% sandoffense................... 0.17593% rainoffense................... 0.14441% monopoison.................... 0.12449% monowater..................... 0.10258% rainstall..................... 0.09122% monosteel..................... 0.07275% monodragon.................... 0.04756% monoground.................... 0.04329% tricksand..................... 0.03812% monorock...................... 0.03203% hailoffense................... 0.01864% monoghost..................... 0.01154% monodark...................... 0.01063% monopsychic................... 0.00545% monofighting.................. 0.00339% monoflying.................... 0.00133% monoice....................... 0.00089% dragmag....................... 0.00074% monofire...................... 0.00051% mononormal.................... 0.00007% monofairy..................... 0.00000% choice........................ 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.028) |# -1.5|## |######### -1.0|############## |############################## -0.5|################### |####################### 0.0|######################## |################# +0.5|################## |################### +1.0|##### |######### +1.5|######### |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%