weatherless...................75.95665% offense.......................54.17260% balance.......................26.93365% hyperoffense..................13.11826% sand..........................11.02178% sun........................... 8.58946% semistall..................... 4.21840% voltturn...................... 3.29229% hail.......................... 2.96153% rain.......................... 2.92591% monotype...................... 2.72237% stall......................... 1.55709% multiweather.................. 1.40953% sunoffense.................... 0.95665% trickroom..................... 0.61062% sandoffense................... 0.60554% hailoffense................... 0.51903% monodragon.................... 0.46306% monowater..................... 0.43253% choice........................ 0.34602% monosteel..................... 0.31549% sandstall..................... 0.30531% monoelectric.................. 0.30022% monobug....................... 0.29005% monoflying.................... 0.29005% rainoffense................... 0.21372% monopsychic................... 0.16792% monofire...................... 0.16283% monofairy..................... 0.14248% monoice....................... 0.13739% monofighting.................. 0.11704% monoground.................... 0.11195% rainstall..................... 0.10686% mononormal.................... 0.08142% dragmag....................... 0.07124% monopoison.................... 0.06106% monoghost..................... 0.05597% monodark...................... 0.05089% monorock...................... 0.04071% monograss..................... 0.02544% tricksand..................... 0.01018% tailwind...................... 0.00509% trickrain..................... 0.00509% Stalliness (mean: -0.236) |## -1.5|#### |########### -1.0|################### |############################# -0.5|############################ |############################## 0.0|######################## |################### +0.5|############# |########## +1.0|##### |### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%