weatherless...................63.38374% offense.......................38.25464% hyperoffense..................27.79881% balance.......................25.99282% rain..........................25.04571% sun...........................10.23877% rainoffense................... 8.10938% semistall..................... 4.64352% sand.......................... 4.02075% multiweather.................. 3.65222% monotype...................... 3.41630% batonpass..................... 3.35016% stall......................... 3.31020% sunoffense.................... 2.01654% voltturn...................... 1.74714% choice........................ 1.70441% hail.......................... 0.99629% rainstall..................... 0.73544% sandoffense................... 0.67171% trickroom..................... 0.62995% monowater..................... 0.52316% mononormal.................... 0.49595% sandstall..................... 0.46303% monofairy..................... 0.45233% monoghost..................... 0.38380% monosteel..................... 0.35186% monoflying.................... 0.26958% monoice....................... 0.23879% monopsychic................... 0.23458% trickrain..................... 0.22696% monodragon.................... 0.20518% monobug....................... 0.19528% hailoffense................... 0.19195% monofighting.................. 0.16647% monofire...................... 0.16043% trapper....................... 0.15874% monoground.................... 0.13807% monodark...................... 0.11418% monoelectric.................. 0.11244% tricksun...................... 0.09619% tailwind...................... 0.09318% dragmag....................... 0.09312% monopoison.................... 0.08950% monograss..................... 0.07804% sunstall...................... 0.05139% monorock...................... 0.02739% swagplay...................... 0.02111% hailstall..................... 0.00894% allweather.................... 0.00622% tricksand..................... 0.00181% gravity....................... 0.00070% trickhail..................... 0.00012% Stalliness (mean: -0.340) -3.0| | -2.0|### |#################### -1.0|############################## |############################ 0.0|##################### |################## +1.0|############ |### +2.0|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.72%