weatherless...................77.38057% offense.......................46.95328% hyperoffense..................24.78626% balance.......................22.43262% rain..........................11.36622% monotype...................... 8.38590% sun........................... 6.17907% batonpass..................... 5.48918% sand.......................... 4.89303% semistall..................... 3.43108% rainoffense................... 2.77641% stall......................... 2.39677% hail.......................... 2.37766% multiweather.................. 2.11802% voltturn...................... 1.66790% choice........................ 1.36018% monosteel..................... 1.09124% monobug....................... 0.97878% sunoffense.................... 0.96812% monopsychic................... 0.94077% monowater..................... 0.91548% monofairy..................... 0.82430% mononormal.................... 0.79412% monoghost..................... 0.77983% monofighting.................. 0.76889% sandoffense................... 0.69961% monoflying.................... 0.69905% monodragon.................... 0.52000% trickroom..................... 0.50356% monoice....................... 0.50341% hailoffense................... 0.40324% monofire...................... 0.38316% monoelectric.................. 0.38063% monodark...................... 0.34874% monograss..................... 0.31718% monopoison.................... 0.30571% sandstall..................... 0.29434% monorock...................... 0.28175% trapper....................... 0.23290% rainstall..................... 0.20575% monoground.................... 0.20502% dragmag....................... 0.12915% tailwind...................... 0.11047% trickrain..................... 0.09531% hailstall..................... 0.02502% sunstall...................... 0.02315% tricksun...................... 0.01930% swagplay...................... 0.01606% allweather.................... 0.01398% tricksand..................... 0.01090% gravity....................... 0.00819% trickhail..................... 0.00312% Stalliness (mean: -0.400) -3.0| |# -2.0|### |############## -1.0|########################### |############################## 0.0|####################### |############# +1.0|####### |## +2.0|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.82%