balance.......................47.55607% weatherless...................46.09471% rain..........................39.88188% offense.......................29.69903% sun...........................25.01694% voltturn......................19.27001% multiweather..................13.00768% hyperoffense.................. 9.93612% semistall..................... 6.85390% stall......................... 5.95487% sunoffense.................... 3.58863% trickroom..................... 3.29665% monotype...................... 2.99637% rainoffense................... 2.74155% rainstall..................... 2.23225% monoelectric.................. 1.72429% choice........................ 1.68552% sand.......................... 1.41290% hail.......................... 0.65022% monodragon.................... 0.53242% sandstall..................... 0.38651% monoflying.................... 0.29059% monofighting.................. 0.15163% hailoffense................... 0.14194% dragmag....................... 0.11904% monosteel..................... 0.10104% gravity....................... 0.07270% monoghost..................... 0.06993% monofire...................... 0.06263% tailwind...................... 0.04883% sunstall...................... 0.03350% monoice....................... 0.02506% trickrain..................... 0.02414% monodark...................... 0.01731% monowater..................... 0.01223% tricksun...................... 0.01080% monoground.................... 0.00900% monopsychic................... 0.00070% mononormal.................... 0.00065% monograss..................... 0.00009% hailstall..................... 0.00008% monofairy..................... 0.00005% monopoison.................... 0.00004% sandoffense................... 0.00002% monorock...................... 0.00000% monobug....................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.181) -2.0|# |# -1.5|### |###### -1.0|######## |########## -0.5|############ |################### 0.0|############### |###################### +0.5|############################## |########## +1.0|############## |#### +1.5|### |#### +2.0|# | +2.5| |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.60%