weatherless...................82.36256% offense.......................58.19833% balance.......................24.95771% hyperoffense..................14.39309% sand.......................... 9.71475% sun........................... 4.47664% rain.......................... 4.00612% sandoffense................... 2.23259% multiweather.................. 1.86864% choice........................ 1.78608% stall......................... 1.74507% hail.......................... 1.30858% monotype...................... 1.06061% rainstall..................... 0.70771% semistall..................... 0.70580% sunoffense.................... 0.69758% tailwind...................... 0.40904% monopsychic................... 0.27631% monodragon.................... 0.26905% monofairy..................... 0.25675% monowater..................... 0.16279% trickroom..................... 0.15723% monobug....................... 0.02968% monofire...................... 0.02589% monoelectric.................. 0.01430% mononormal.................... 0.01388% monoice....................... 0.00701% monodark...................... 0.00496% rainoffense................... 0.00147% sunstall...................... 0.00000% voltturn...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.316) | -1.5|######## |######### -1.0|############# |############ -0.5|############################## |########################### 0.0|###################### |############ +0.5|########## |##### +1.0|# | +1.5|# |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.66%