weatherless...................81.69369% offense.......................52.52190% balance.......................29.47423% hyperoffense..................11.26610% sand.......................... 7.55001% rain.......................... 6.18480% sun........................... 3.66180% stall......................... 3.58873% monotype...................... 3.43284% semistall..................... 3.14904% hail.......................... 2.70114% multiweather.................. 1.79145% rainstall..................... 1.23885% sandoffense................... 0.73396% monowater..................... 0.69470% monopsychic................... 0.51368% choice........................ 0.48044% monofairy..................... 0.40751% rainoffense................... 0.40478% trickroom..................... 0.34327% monodragon.................... 0.33919% sunoffense.................... 0.30717% monoelectric.................. 0.24722% monoice....................... 0.23449% tailwind...................... 0.22515% voltturn...................... 0.18344% mononormal.................... 0.17425% monograss..................... 0.15545% sandstall..................... 0.15084% monobug....................... 0.14806% monofire...................... 0.14628% monofighting.................. 0.12204% tricksun...................... 0.11585% monosteel..................... 0.09428% monodark...................... 0.08099% batonpass..................... 0.07370% monoghost..................... 0.05228% sunstall...................... 0.04742% monoflying.................... 0.04164% monopoison.................... 0.03872% monoground.................... 0.02735% monorock...................... 0.02664% hailoffense................... 0.02168% tricksand..................... 0.01519% hailstall..................... 0.01320% Stalliness (mean: -0.170) |## -1.5|###### |######### -1.0|################# |##################### -0.5|############################## |############################## 0.0|########################### |###################### +0.5|################ |####### +1.0|##### |## +1.5|## |## +2.0|#### |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%