weatherless...................82.13103% offense.......................51.44276% balance.......................30.67644% hyperoffense..................10.83254% sand.......................... 7.21381% rain.......................... 6.11400% monotype...................... 3.99716% semistall..................... 3.58325% stall......................... 3.46500% sun........................... 3.42952% hail.......................... 2.70814% multiweather.................. 1.59650% rainstall..................... 1.14711% monowater..................... 0.82781% sandoffense................... 0.55582% monopsychic................... 0.55582% rainoffense................... 0.48486% monofairy..................... 0.48486% trickroom..................... 0.35478% choice........................ 0.35478% monodragon.................... 0.34295% monoelectric.................. 0.31930% monoice....................... 0.28382% sunoffense.................... 0.24834% mononormal.................... 0.21287% monobug....................... 0.20104% tailwind...................... 0.18921% voltturn...................... 0.17739% monofire...................... 0.17739% monograss..................... 0.15374% monofighting.................. 0.13009% sandstall..................... 0.11826% tricksun...................... 0.11826% monosteel..................... 0.10643% monodark...................... 0.10643% batonpass..................... 0.08278% monoghost..................... 0.07096% sunstall...................... 0.04730% monopoison.................... 0.04730% monorock...................... 0.03548% monoground.................... 0.03548% monoflying.................... 0.03548% hailoffense................... 0.02365% hailstall..................... 0.01183% tricksand..................... 0.01183% Stalliness (mean: -0.150) |### -1.5|##### |######### -1.0|################# |###################### -0.5|############################# |############################## 0.0|########################### |####################### +0.5|################# |######## +1.0|###### |### +1.5|## |## +2.0|### |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%