weatherless...................94.46588% offense.......................53.48055% hyperoffense..................23.21954% balance.......................19.75390% sand.......................... 4.04763% monotype...................... 2.34812% semistall..................... 2.15935% stall......................... 1.38666% sun........................... 0.62713% monosteel..................... 0.57976% hail.......................... 0.45046% rain.......................... 0.41448% sandoffense................... 0.37242% monowater..................... 0.31282% monoghost..................... 0.29484% monopsychic................... 0.29456% rainoffense................... 0.29065% monobug....................... 0.25043% monograss..................... 0.22859% monorock...................... 0.22816% hailoffense................... 0.22469% monodragon.................... 0.16567% monoflying.................... 0.16000% mononormal.................... 0.14045% monofighting.................. 0.13212% monopoison.................... 0.10143% monoice....................... 0.07083% monoground.................... 0.06685% monoelectric.................. 0.06614% monofairy..................... 0.05898% monodark...................... 0.04376% sandstall..................... 0.03185% swagplay...................... 0.02100% monofire...................... 0.01687% multiweather.................. 0.00380% sunoffense.................... 0.00174% rainstall..................... 0.00172% dragmag....................... 0.00121% batonpass..................... 0.00024% sunstall...................... 0.00008% hailstall..................... 0.00002% voltturn...................... 0.00000% Stalliness (mean: -0.441) | -2.0|# |####### -1.0|##################### |############################## 0.0|############## |######## +1.0|#### |# +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 1.14%