offense.......................47.68068% sun...........................45.07211% weatherless...................40.51184% rain..........................25.71157% hyperoffense..................22.70837% balance.......................21.67804% multiweather..................15.23929% sunoffense.................... 6.56459% semistall..................... 4.47890% stall......................... 3.45402% sand.......................... 3.20614% rainoffense................... 2.86120% monotype...................... 2.48044% sunstall...................... 1.05154% hail.......................... 0.84162% dragmag....................... 0.52545% sandoffense................... 0.40327% voltturn...................... 0.33264% monosteel..................... 0.33073% monoghost..................... 0.27879% monowater..................... 0.26745% sandstall..................... 0.25900% monodragon.................... 0.24892% trickroom..................... 0.24074% monopsychic................... 0.20989% monoflying.................... 0.19950% monofighting.................. 0.19581% tricksun...................... 0.16804% hailoffense................... 0.16126% monobug....................... 0.14965% rainstall..................... 0.12532% monodark...................... 0.11642% monofire...................... 0.11463% mononormal.................... 0.10310% monopoison.................... 0.09273% trapper....................... 0.09174% monoelectric.................. 0.08563% trickrain..................... 0.08515% monofairy..................... 0.08079% choice........................ 0.07827% monoground.................... 0.06856% monorock...................... 0.06703% monograss..................... 0.05816% monoice....................... 0.03955% tailwind...................... 0.03505% tricksand..................... 0.02091% gravity....................... 0.01509% trickhail..................... 0.00522% Stalliness (mean: -0.333) -2.0|## |############# -1.0|############################ |############################## 0.0|####################### |############ +1.0|###### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.82%