weatherless...................88.19033% hyperoffense..................50.29435% monotype......................38.37321% monopsychic...................37.92943% balance.......................21.83456% offense.......................20.92412% voltturn...................... 7.93443% sun........................... 6.35885% rain.......................... 4.33465% semistall..................... 3.87259% stall......................... 3.07439% sand.......................... 1.57134% multiweather.................. 1.18888% hail.......................... 0.73457% sunoffense.................... 0.53072% trickroom..................... 0.29719% mononormal.................... 0.17099% dragmag....................... 0.17087% tricksun...................... 0.15692% monodragon.................... 0.13771% monoground.................... 0.13452% rainstall..................... 0.10191% monograss..................... 0.09444% monopoison.................... 0.09443% batonpass..................... 0.09390% sunstall...................... 0.07174% choice........................ 0.06665% monodark...................... 0.02841% monoflying.................... 0.02841% monowater..................... 0.00812% rainoffense................... 0.00623% monoelectric.................. 0.00426% monobug....................... 0.00281% sandoffense................... 0.00275% monoghost..................... 0.00240% fear.......................... 0.00087% monorock...................... 0.00006% monofire...................... 0.00001% monoice....................... 0.00001% monofighting.................. 0.00001% monosteel..................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% sandstall..................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.646) -3.0| | -2.0|################ |############################## -1.0|############### |########## 0.0|########### |############# +1.0|######### |### +2.0|## | more negative = more offensive, more positive = more stall one # = 0.93%