weatherless...................79.41142% hyperoffense..................34.07603% balance.......................30.15711% offense.......................29.71852% monotype......................24.41599% monopsychic...................22.16674% sun...........................10.89192% voltturn......................10.14181% rain.......................... 9.56651% semistall..................... 3.97888% multiweather.................. 2.52764% sunoffense.................... 2.14990% stall......................... 2.06946% monopoison.................... 1.64259% monograss..................... 1.64170% sand.......................... 1.42720% hail.......................... 1.25507% dragmag....................... 0.37977% monodragon.................... 0.32186% monoground.................... 0.29081% batonpass..................... 0.23539% trickroom..................... 0.23093% choice........................ 0.18532% mononormal.................... 0.13654% tricksun...................... 0.12719% rainoffense................... 0.11725% sunstall...................... 0.07374% monoflying.................... 0.06221% monodark...................... 0.06202% monobug....................... 0.05213% monoghost..................... 0.04674% rainstall..................... 0.03467% monoelectric.................. 0.02609% sandoffense................... 0.02301% monowater..................... 0.01859% fear.......................... 0.01212% monorock...................... 0.00450% monofire...................... 0.00105% monofighting.................. 0.00051% monoice....................... 0.00048% monosteel..................... 0.00040% hailstall..................... 0.00038% monofairy..................... 0.00002% sandstall..................... 0.00000% hailoffense................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.420) -3.0| | -2.0|########### |############################## -1.0|############## |######################## 0.0|###################### |###################### +1.0|############# |### +2.0|# | more negative = more offensive, more positive = more stall one # = 0.72%