weatherless...................52.89399% offense.......................41.53073% sun...........................36.03334% hyperoffense..................27.81022% balance.......................21.67975% rain..........................19.77637% multiweather..................12.20820% batonpass..................... 6.82378% sunoffense.................... 5.60452% semistall..................... 5.05186% stall......................... 3.92743% sand.......................... 3.03549% rainoffense................... 2.26472% monotype...................... 2.05150% choice........................ 0.67494% hail.......................... 0.65208% sunstall...................... 0.53247% voltturn...................... 0.44302% mononormal.................... 0.36494% monodark...................... 0.24313% monoghost..................... 0.24090% sandoffense................... 0.22209% sandstall..................... 0.20127% monofighting.................. 0.18034% monowater..................... 0.18014% dragmag....................... 0.17425% monoflying.................... 0.15488% monosteel..................... 0.15236% rainstall..................... 0.14549% trapper....................... 0.14131% monopsychic................... 0.13995% monodragon.................... 0.13030% trickroom..................... 0.11206% monobug....................... 0.11105% monofire...................... 0.07759% monofairy..................... 0.07361% hailoffense................... 0.07276% monograss..................... 0.06389% monoice....................... 0.05294% tailwind...................... 0.04806% monopoison.................... 0.04802% monoground.................... 0.04260% monoelectric.................. 0.03057% monorock...................... 0.02698% tricksun...................... 0.02581% swagplay...................... 0.01025% tricksand..................... 0.00198% trickhail..................... 0.00021% hailstall..................... 0.00017% allweather.................... 0.00004% fear.......................... 0.00001% gravity....................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.358) |# -2.0|#### |################# -1.0|############################## |########################## 0.0|##################### |############### +1.0|######## |#### +2.0|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.77%