weatherless...................80.34151% balance.......................39.08363% offense.......................29.46654% sand..........................17.15881% hyperoffense..................16.31289% semistall..................... 8.80676% voltturn...................... 7.06027% stall......................... 6.33018% sun........................... 4.22532% multiweather.................. 3.04285% sandoffense................... 1.21869% rain.......................... 1.03564% trickroom..................... 0.81839% dragmag....................... 0.78063% choice........................ 0.48627% sandstall..................... 0.34511% monotype...................... 0.28908% hail.......................... 0.28157% monodragon.................... 0.24444% sunstall...................... 0.13944% sunoffense.................... 0.06999% monowater..................... 0.02329% monobug....................... 0.00419% monosteel..................... 0.00416% monoice....................... 0.00307% monorock...................... 0.00271% monopsychic................... 0.00253% monofire...................... 0.00224% monofighting.................. 0.00119% monoflying.................... 0.00099% rainstall..................... 0.00096% monograss..................... 0.00028% trickhail..................... 0.00015% rainoffense................... 0.00005% tricksun...................... 0.00004% trapper....................... 0.00002% mononormal.................... 0.00002% tailwind...................... 0.00001% monofairy..................... 0.00001% monoground.................... 0.00001% monoelectric.................. 0.00001% monopoison.................... 0.00000% tricksand..................... 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% hailoffense................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.068) -2.0|## |#### -1.5|########### |################### -1.0|################### |############# -0.5|########### |######################## 0.0|############################## |########################### +0.5|############################ |################## +1.0|############### |######### +1.5|######### |####### +2.0|### |# +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%