weatherless...................79.10552% balance.......................39.28377% offense.......................32.62015% sand..........................16.88964% hyperoffense..................15.81045% semistall..................... 7.38955% voltturn...................... 7.14422% sun........................... 5.76979% stall......................... 4.89608% multiweather.................. 3.76332% rain.......................... 1.70971% sandoffense................... 1.06678% dragmag....................... 0.76013% monotype...................... 0.73730% choice........................ 0.56353% trickroom..................... 0.38465% sandstall..................... 0.35745% sunoffense.................... 0.34105% mononormal.................... 0.30018% hail.......................... 0.28866% monodragon.................... 0.18089% sunstall...................... 0.11910% monobug....................... 0.06708% monowater..................... 0.04942% monofire...................... 0.03305% monosteel..................... 0.02201% monorock...................... 0.01754% monofighting.................. 0.01619% monoelectric.................. 0.01284% monopsychic................... 0.00776% monograss..................... 0.00713% monoghost..................... 0.00685% monoice....................... 0.00590% monoground.................... 0.00533% monoflying.................... 0.00462% rainstall..................... 0.00410% rainoffense................... 0.00281% trickhail..................... 0.00265% tricksand..................... 0.00136% monofairy..................... 0.00126% monopoison.................... 0.00056% trapper....................... 0.00042% tricksun...................... 0.00037% monodark...................... 0.00030% tailwind...................... 0.00029% hailstall..................... 0.00002% hailoffense................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.004) -2.0|## |##### -1.5|######## |################## -1.0|############## |################ -0.5|############## |############################ 0.0|############################## |######################### +0.5|########################### |################## +1.0|########### |######### +1.5|##### |##### +2.0|## |# +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%