weatherless...................48.63743% offense.......................33.97393% balance.......................32.40385% sand..........................26.84006% hyperoffense..................22.79815% rain..........................20.11076% semistall..................... 8.20536% dragmag....................... 4.96879% voltturn...................... 3.92188% sun........................... 3.40691% stall......................... 2.61871% monotype...................... 2.02807% choice........................ 1.87919% rainoffense................... 1.79958% hail.......................... 1.56507% sandoffense................... 1.18256% trickroom..................... 0.98457% sandstall..................... 0.74960% rainstall..................... 0.56436% multiweather.................. 0.52652% monowater..................... 0.52317% sunoffense.................... 0.38609% monodragon.................... 0.36173% sunstall...................... 0.22354% tricksand..................... 0.18400% monorock...................... 0.15806% monofighting.................. 0.15630% monosteel..................... 0.13174% monodark...................... 0.11397% monobug....................... 0.10207% monoice....................... 0.08732% gravity....................... 0.08234% monopsychic................... 0.07938% tailwind...................... 0.06670% monoground.................... 0.06459% monoghost..................... 0.05073% monoflying.................... 0.05027% monoelectric.................. 0.05019% hailstall..................... 0.04913% hailoffense................... 0.04268% mononormal.................... 0.03865% monofire...................... 0.03706% monograss..................... 0.03369% monopoison.................... 0.02550% tricksun...................... 0.00571% trapper....................... 0.00453% trickrain..................... 0.00451% allweather.................... 0.00299% trickhail..................... 0.00235% monofairy..................... 0.00072% Stalliness (mean: -0.190) -2.0|############## |######## -1.5|############## |###################### -1.0|########################## |######################### -0.5|########################### |########################## 0.0|############################## |####################### +0.5|############################ |########################## +1.0|################# |############# +1.5|##### |#### +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.32%