sand..........................60.14638% offense.......................39.45938% hyperoffense..................35.86199% weatherless...................35.72895% sandoffense...................21.76387% balance.......................16.40595% semistall..................... 4.27927% stall......................... 3.99342% rain.......................... 3.41983% dragmag....................... 3.17528% voltturn...................... 2.88115% sandstall..................... 2.51487% rainoffense................... 1.69516% hail.......................... 1.26717% multiweather.................. 0.69050% choice........................ 0.60360% monotype...................... 0.40722% trickroom..................... 0.32650% monofighting.................. 0.24421% gravity....................... 0.19299% sun........................... 0.12818% tricksand..................... 0.10968% hailstall..................... 0.09953% monowater..................... 0.08561% sunoffense.................... 0.08259% monopsychic................... 0.04107% monosteel..................... 0.02216% trickrain..................... 0.02207% hailoffense................... 0.01307% trickhail..................... 0.00854% monobug....................... 0.00632% monofire...................... 0.00533% monorock...................... 0.00265% tricksun...................... 0.00229% monodark...................... 0.00142% monoice....................... 0.00115% mononormal.................... 0.00092% monoflying.................... 0.00052% monoground.................... 0.00025% tailwind...................... 0.00023% monoghost..................... 0.00006% monograss..................... 0.00004% monodragon.................... 0.00003% monopoison.................... 0.00000% monoelectric.................. 0.00000% trapper....................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.513) -2.0|#### |######### -1.5|################# |######################### -1.0|############################## |####################### -0.5|#################### |############## 0.0|############ |######## +0.5|####### |####### +1.0|##### |#### +1.5|### |#### +2.0|## | more negative = more offensive, more positive = more stall one # = 0.51%