sand..........................61.39213% offense.......................40.40055% weatherless...................37.85619% balance.......................27.32898% semistall.....................15.37442% hyperoffense..................11.27134% sandoffense................... 6.01142% stall......................... 5.62471% batonpass..................... 5.40909% sandstall..................... 3.81319% dragmag....................... 2.85215% rain.......................... 0.55947% sun........................... 0.25109% monotype...................... 0.18653% choice........................ 0.16653% trapper....................... 0.14306% sunoffense.................... 0.13729% rainoffense................... 0.10680% monopsychic................... 0.08035% monowater..................... 0.06158% multiweather.................. 0.05888% mononormal.................... 0.03770% voltturn...................... 0.02372% monoflying.................... 0.00470% monofighting.................. 0.00099% monofire...................... 0.00040% monosteel..................... 0.00028% monograss..................... 0.00024% monopoison.................... 0.00018% monoghost..................... 0.00007% monobug....................... 0.00003% monodark...................... 0.00001% monoground.................... 0.00000% hail.......................... 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.087) |### -1.5|#### |############## -1.0|################ |#################### -0.5|########################## |############################## 0.0|#################### |################ +0.5|############## |############### +1.0|################### |################# +1.5|############ |####### +2.0|### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.42%