weatherless...................51.42629% sand..........................47.24760% offense.......................40.99060% balance.......................31.28875% hyperoffense..................12.07464% semistall.....................10.23542% batonpass..................... 6.79347% stall......................... 5.41058% sandoffense................... 4.44254% dragmag....................... 3.45310% sandstall..................... 3.32214% sun........................... 0.71644% monotype...................... 0.70423% rain.......................... 0.66866% choice........................ 0.30326% sunoffense.................... 0.21215% trapper....................... 0.19326% monowater..................... 0.14590% monopsychic................... 0.13403% rainoffense................... 0.10081% mononormal.................... 0.09587% voltturn...................... 0.07042% multiweather.................. 0.06604% monoelectric.................. 0.05720% monograss..................... 0.05252% monofighting.................. 0.04435% monopoison.................... 0.03997% monoflying.................... 0.03913% monobug....................... 0.03793% monoghost..................... 0.02320% monofire...................... 0.02257% monodark...................... 0.01409% monosteel..................... 0.01247% hail.......................... 0.00705% monorock...................... 0.00533% monoground.................... 0.00341% monodragon.................... 0.00337% monoice....................... 0.00302% monofairy..................... 0.00029% Stalliness (mean: 0.022) |#### -1.5|##### |############## -1.0|################## |###################### -0.5|############################## |############################## 0.0|########################## |##################### +0.5|##################### |################## +1.0|############### |########### +1.5|########## |####### +2.0|### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.39%