weatherless...................56.09389% sand..........................42.22471% offense.......................41.36068% balance.......................32.83337% hyperoffense..................11.41295% semistall..................... 9.38304% batonpass..................... 7.14256% stall......................... 5.00996% sandoffense................... 3.91358% dragmag....................... 3.17401% sandstall..................... 2.95307% monotype...................... 1.05385% sun........................... 0.91175% rain.......................... 0.82773% trapper....................... 0.37549% choice........................ 0.29977% monowater..................... 0.22923% sunoffense.................... 0.19397% monopsychic................... 0.13796% mononormal.................... 0.13173% rainoffense................... 0.09128% monofighting.................. 0.08817% monobug....................... 0.07883% monopoison.................... 0.07572% monoelectric.................. 0.07365% multiweather.................. 0.07053% monoflying.................... 0.06016% monofire...................... 0.05809% voltturn...................... 0.05601% monograss..................... 0.05290% monoghost..................... 0.03216% monodark...................... 0.02904% monosteel..................... 0.02801% monorock...................... 0.01556% hail.......................... 0.01245% monoground.................... 0.00830% monodragon.................... 0.00726% monoice....................... 0.00519% monofairy..................... 0.00104% Stalliness (mean: 0.019) |#### -1.5|##### |############ -1.0|################# |##################### -0.5|############################## |############################## 0.0|########################### |###################### +0.5|###################### |################## +1.0|############## |########## +1.5|######### |###### +2.0|### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.40%