weatherless...................73.57756% offense.......................51.02382% balance.......................26.02121% hyperoffense..................17.41580% sun...........................15.30283% rain..........................12.95825% monotype...................... 8.17266% multiweather.................. 7.12080% sand.......................... 4.64979% batonpass..................... 4.25256% semistall..................... 3.81990% stall......................... 1.71927% sunoffense.................... 1.66878% mononormal.................... 1.55059% voltturn...................... 1.00524% rainoffense................... 0.92940% monoflying.................... 0.92077% hail.......................... 0.77475% monosteel..................... 0.77321% monowater..................... 0.75522% choice........................ 0.74957% swagplay...................... 0.73243% monodark...................... 0.71537% monofairy..................... 0.68580% monopsychic................... 0.60677% monobug....................... 0.56808% monodragon.................... 0.53081% monofire...................... 0.46732% monorock...................... 0.40227% sandoffense................... 0.40100% monoghost..................... 0.39183% monoelectric.................. 0.32893% monofighting.................. 0.29199% monograss..................... 0.25615% dragmag....................... 0.22967% monoice....................... 0.22008% monopoison.................... 0.20659% monoground.................... 0.18407% trickroom..................... 0.13767% trapper....................... 0.11036% sandstall..................... 0.09975% sunstall...................... 0.08645% rainstall..................... 0.05850% hailoffense................... 0.02080% gravity....................... 0.00913% allweather.................... 0.00705% tricksand..................... 0.00645% hailstall..................... 0.00455% tricksun...................... 0.00195% trickhail..................... 0.00141% trickrain..................... 0.00128% fear.......................... 0.00051% Stalliness (mean: -0.299) |# -2.0|## |######## -1.0|#################### |############################## 0.0|######################### |############## +1.0|###### |## +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.92%