Zebstrika (Update) [QC 3/3] [GP 2/2]

Blast

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Finally got this up, forgot about it for like three days :p

veni vidi vici

[Overview]
  • Zebstrika stands out amongst its Electric brethren with its particularly amazing Speed tier
  • Naturally outspeeds Scolipede and OHKOes with Overheat
  • Great abilities in Lightningrod/Sap Sipper and STAB Volt Switch to build momentum
  • Horrible physical movepool forces it to utilize its lackluster Special Attack to deal damage/not very powerful
  • Faces stiff competition from Electabuzz, Raichu, Electrode and Rotom-A as an Electric-type, as they all have their own unique pros and cons over Zeb
[SET]
name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Overheat
move 4: Hidden Power Grass
item: Life Orb
ability: Lightningrod
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
  • Set aims to make the most of Zeb’s natural Speed tier/scouting ability
  • LO helps patch up Zeb’s lack of initial power
  • T-bolt is a great main STAB/cleaning tool, w/ a healthy BP and perfect accuracy
  • Volt Switch builds momentum on predicted switches/great for revenge killing
  • Overheat nails Grass-types, Jynx, and Scolipede for a KO
  • Choice of HP is dependent on your team’s needs
  • HP Grass tackles Seismitoad/Golem for a ton of damage, two common mons that would otherwise take Zeb’s attacks with ease
[ADDITIONAL COMMENTS]
  • Ebelt can bluff a Choice set, but Zeb needs the guaranteed extra power from LO
  • HP Ice forms pseudo-BoltBeam coverage and hits Dragons like Altaria/Dragonair hard, but hitting Seismitoad/Golem is more important
  • Sap Sipper checks Serperior better, but that's it
  • Hazards work well with Zeb’s scouting ability/help it gain key KOs against certain mons (Specs Altaria is 2HKOed by T-bolt after SR), max HP Seismitoad is OHKOed by HP Grass after 1 layer of Spikes, and 4 HP Toad is OHKOed regardless)
  • Speaking of Toad, it makes a good partner to set up SR as it combats Ground-types
  • Scolipede is a good Spikes partner on offensive teams b/c it can break down special walls w/ SD
  • Partners like Primeape/Swellow can form a solid VoltTurn core w/ Zeb
  • Water-types make good teammates to dispatch of Ground-types, and lure in Electric/Grass-type moves for Zeb to switch in on
[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Overheat
move 4: Hidden Power Grass
item: Choice Scarf
ability: Lightningrod / Sap Sipper
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
  • Gives up the extra power of LO for the ability to revenge kill a wider amount of threats
  • Seems like overkill to give such a fast mon a Scarf, but its ridiculous Speed w/ a Scarf is actually its main selling point
  • Outspeeds Swellow, Scarf Zard, Salac Berry Scolipede, etc.
  • Volt Switch is the main STAB, mainly used for revenge killing/getting initiative
  • T-bolt is another good STAB when Volt Switch’s power doesn’t cut it
  • Overheat/HP Grass provide coverage, but should only be used on a need situation as they’re both terrible moves to be locked into
[ADDITIONAL COMMENTS]
  • Timid can outspeed Timid Ludicolo/Victreebel in weather
  • HP Ice hits (weakened) Dragons, but doesn't do much else and being locked into Hidden Power is awful
  • Sap Sipper is for Serp, but otherwise Lightningrod is superior
  • Fighting-types can break through troublesome special walls/Primeape can abuse VoltTurn w/ Zeb
  • Ground-types are particularly troublesome as they wall Zeb's (Choice-locked) STAB
  • Water-types can both beat Grounds and lure in Electric attacks for Zeb to absorb
  • This set is limited to pure revenge killing; cannot clean up as efficiently as, say, the LO set b/c of its measly unboosted SpA
[Other Options]
  • Like most Electric-types, has a really barren movepool
  • Atk is higher than its SpA, but its physical movepool is downright horrible
  • Can go mixed w/ Wild Charge > T-bolt, but doesn’t accomplish anything in the long run
  • Choice Specs > LO, but Zeb really likes being able to switch up moves and hit hard at the same time
  • Pursuit can catch Haunter/Jynx on the switch, but doesn’t do much else
  • Agility/Flame Charge can boost Speed and attempt a sweep, but is too easily walled/gives up utility of Volt Switch
  • Charge Beam can boost Zeb’s lackluster SpA, but is too frail to set up multiple Charge Beams/again, gives up the utility of Volt Switch
  • Rain Dance can better abuse Thunder/supports teammates w/ a fast Volt Switch, but nerfs the power of Overheat
  • Signal Beam can hurt Grass-types w/o lowering Zeb’s SpA, but Overheat’s greater power/ability to touch Grass/Poisons is superior
  • T-Wave can spread paralysis/cripple faster threats, but Zeb is too frail to use it efficiently
  • Toxic does a number to most walls, but the most common special walls in the meta (Lickilicky/Altaria) both have Heal Bell/Natural Cure
[Checks and Counters]
  • Fairly easy to counter w/ its relatively low attacking power
  • Pretty much any special wall can force it out, like Regice/Bastiodon
  • Lickilicky/Audino can take any attack Zebstrika carries (even Overheat for Regice), Wish off the damage, and wear it down
  • Most Ground-types (Golurk, Piloswine, etc.) can even take LO HP Grass and OHKO w/ Earthquake
  • Camerupt gets a special mention, as its typing allows it to take any of Zeb's attacks w/ ease
  • Bulky Dragon-types like Altaria/Dragonair/Zweilous wall Zeb and can set up/phaze it out, but Altaria must beware of HP Ice
  • Priority can kill a weakened one (Kanga’s Fake Out + Sucker Punch combo, Skuntank’s Sucker Punch, Gurdurr’s Mach Punch)
[Overview]

<p>Zebstrika stands out from most its its Electric-type brethren due to its particularly amazing Speed tier; it can outspeed Scolipede even without the aid of a Choice Scarf. It also has a great ability in Lightningrod and STAB Volt Switch to build momentum. Unfortunately, the good news ends here. Zebstrika's horrible physical movepool forces it to utilize its mediocre Special Attack to deal damage, so it is not very powerful. Zebstrika also faces stiff competition from various Electric-types in NU&mdash;Electabuzz, Raichu, Electrode, and Rotom-A all give it a major run for its money as a fast Electric-type scout. Nonetheless, focusing on Zebstrika's decent coverage and making use of its fantastic Speed will let it truly shine.</p>

[SET]
name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Overheat
move 4: Hidden Power Grass
item: Life Orb
ability: Lightningrod
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Zebstrika functions best as an all-out attacker; it makes the most out of its high Speed and scouting ability, while Life Orb helps to patch up its lack of initial power. With its high Base Power and perfect accuracy, Thunderbolt is a great main STAB and cleaning tool. Volt Switch is great early- to mid-game and is perfect for revenge killing and predicting switches. Overheat is a handy tool that suits Zebstrika's great Speed extremely well, netting an OHKO on Scolipede, Jynx, and most Grass-types. Finally, Hidden Power Grass nails Seismitoad and Golem, two common Pokemon that would otherwise take Zebstrika's attacks with ease.</p>

[ADDITIONAL COMMENTS]

<p>Expert Belt can be used to bluff a Choice set and net some surprise KOs, but otherwise, the extra power provided by Life Orb is preferred. Hidden Power Ice provides pseudo-BoltBeam coverage and can dent Altaria, but this is rather situational, and hitting Seismitoad and Golem is generally more important. Lastly, Sap Sipper can be used over Lightningrod to check Serperior much more easily, but that's about all it offers, and Zebstrika really enjoys the potential power boost and immunity to Volt Switch and Thunder Wave given by Lightningrod.</p>

<p>Entry hazards work well alongside Zebstrika's scouting ability and help it gain important KOs against certain Pokemon; Choice Specs Altaria, for example, is solidly 2HKOed by Thunderbolt after Stealth Rock, and maximum HP Seismitoad is OHKOed by Hidden Power Grass after one layer of Spikes. Speaking of Seismitoad, it makes a good partner for Zebstrika, as it can combat Ground-types which can be troublesome for Zebstrika to beat. Scolipede is a good partner for setting up Spikes on offensive teams, as it can break down special walls through the use of Swords Dance. Pokemon like Primeape and Swellow are also good partners, forming a solid VoltTurn core with Zebstrika. Finally, Water-types can defeat Ground-types for Zebstrika as well as luring in Electric-type moves for Zebstrika to absorb.</p>

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Overheat
move 4: Hidden Power Grass
item: Choice Scarf
ability: Lightningrod
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Choice Scarf lets Zebstrika take on the role of a dedicated revenge killer. It gives up the useful power boost granted by Life Orb for the ability to check a wider variety of threats. While it might seem like a waste to put a Choice Scarf on something as fast as Zebstrika, its ridiculously high Speed when equipped with said item is actually its main selling point. Zebstrika can now outspeed and quickly dispose of Swellow, Choice Scarf Charizard, and even Scolipede at +1. Volt Switch is the main STAB on this set and is most likely the move you'll be using when you bring it in; due to Zebstrika being locked into one move and lacking power overall, Volt Switch is great for both revenge killing and getting it out in a pinch. That being said, Thunderbolt is another good Electric STAB when Volt Switch's power just doesn't cut it. Overheat and Hidden Power Grass provide the best coverage alongside Zebstrika's STABs, but be extremely cautious when using them, as they are both terrible moves to be locked into and should only be used in dire situations. Keep in mind that this set can't clean up as efficiently as the Life Orb set because of its measly unboosted Special Attack stat.</p>

[ADDITIONAL COMMENTS]

<p>A Modest nature is preferred, as Zebstrika is generally fast enough and needs as much power as it can get. Timid can be used to outspeed Timid Ludicolo and Victreebel in their respective weathers, but otherwise, Zebstrika should just stick with Modest. Hidden Power Ice gets the jump on boosting Dragon-types (after they are severely weakened), but doesn't do much else, and being locked into Hidden Power is a bad idea. Sap Sipper can be used to handle Serperior, but in most cases, Lightningrod is superior.</p>

<p>Fighting-types are good partners for Zebstrika, as they can break down special walls that Zebstrika has no chance of defeating. Primeape in particular can form a VoltTurn core with it. Ground-types are even more threatening to this set than others due to Zebstrika being locked into one move; Water-types are capable of beating them, and they can also lure Electric-type moves for Zebstrika to take advantage of.</p>

[Other Options]

<p>Like most Electric-types, Zebstrika has a really barren movepool. Its Attack stat is higher than its Special Attack stat, but it has an absolutely horrible physical movepool to use it with. Likewise, Zebstrika can go mixed using Wild Charge over Thunderbolt, but this doesn't accomplish anything in the long run and splitting offenses is a bad idea on a Pokemon that's so offensively weak. Zebstrika can utilize Choice Specs over Life Orb, but it really likes being able to switch moves and hit hard at the same time. Pursuit can catch Haunter and Jynx on the switch, but it doesn't do much else and forces Zebstrika to forgo another move in lieu of it. Agility and Flame Charge can boost Zebstrika's Speed and attempt a sweep, but it is too easily walled to make this effective and to free up the moveslot must give up the utility of Volt Switch, one of its biggest selling points. Charge Beam can help patch up Zebstrika's mediocre Special Attack, but it is too frail to set up multiple Charge Beams and, again, must forgo Volt Switch. Zebstrika can better utilize Thunder with Rain Dance, and it can support rain sweepers with a fast Volt Switch, but rain weakens the power of Overheat and ends up doing more harm than good. Signal Beam can hurt Grass-types without lowering Zebstrika's Special Attack, but Overheat's greater power and ability to seriously damage Grass / Poison-types is generally superior. Thunder Wave can cripple faster threats, but Zebstrika is too frail to use it effectively. Finally, Toxic does a number to most walls, but the most common special wall in the tier, Lickilicky, can heal it off with Heal Bell.</p>

[Checks and Counters]

<p>Zebstrika is pretty easy to counter due to its relatively low attacking power. Pretty much any special wall can force it out; Regice and Bastiodon are two examples of such. Lickilicky and Audino also perform very well against Zebstrika; they can take any attack with ease, Wish off the damage, and wear it down. Most Ground-types, such as Golurk and Piloswine, can comfortably tank one Life Orb-boosted Hidden Power Grass and OHKO with Earthquake. Camerupt is a particularly adept counter, as its typing allows it to take any of its attacks with ease. Bulky Dragon-types, such as Altaria, Dragonair, and Zweilous, can wall Zebstrika and either set up or phaze it out, though Altaria must watch out for Hidden Power Ice. Priority can also efficiently take down a weakened Zebstrika, examples being Kangaskhan's Fake Out and Sucker Punch combination and Gurdurr's Mach Punch. Overall, as long as you have something that can both take a hit and fire one back, you should be good to go against Zebstrika.</p>
 

WhiteDMist

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[Overview]
  • First an last points aren't necessary (fluff), remember that when you write it up.
  • Emphasize that its two possible abilities allows Zebstrika to play mind games and prevent the opponent from recklessly spamming Electric and Grass moves until they KO Zebstrika or figure out its ability.
Special Attacker
[Additional Comments]
  • Hazards help gain what KOs in particular? You should elaborate if you choose to say that.
Choice Scarf
{Additional Comments]
  • Modest should be the only nature listed imo
  • Timid should be mentioned as only letting Zebstrika outspeed Timid Ludicolo and Victreebel in weather(you can't even OHKO it back without a lot of residual damage I don't think).
[Checks and Counters]
  • The last point is unnecessary
  • I would mention Camerupt as a notable Ground-type, since it takes little from nay of Zebstrika's attacks.
  • Regice can't Wish, mention Audino instead.
  • Regice and Bastiodon can be mentioned in the special wall point instead.
Make these changes and I'll qc it.
 

ebeast

she's probably sexting nprtprt
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You don't need Sap Sipper in this metagame, Lightningrod is just simply better for the ability to stop Volt Switch and benefit from it. The ability to stop Volt Switch momentum and gaining it for yourself with your own Volt Switch is one of the qualities that make Zebstrika great. Sap Sipper would be a decent option for Additional Comments on both sets for the ability to check Serperior better, but that's basically the only thing it does for Zebstrika in this metagame. So don't include that in the Overview or anywhere else that isn't AC either.

I agree with all of WhiteDMist's changes outside of the mentioning of Sap Sipper in the Overview.

[Set] (Special Attacker)
  • I don't think HP Ice should be a main move, but rather moved to AC instead. HP Grass is more important for hitting Seismitoad and HP Ice isn't hitting common Pokemon anyways. Altaria, Fraxure, Zweilous, and Dragonair are the main targets and are better dealt with other Pokemon. Altaria is straight up bad and its Specs set is 2HKOed by Tbolt after SR while the other Dragons aren't all that bothered by it. (Fraxure can take a hit and boost on you while Zweilous and Dragonair are only 4HKOed by HP Ice)
[Additional Comments] (Special Attacker)
  • Like WhiteDMist said don't list entry hazards unless they get important KOes. Also on Toed be specific that 252 HP variants are the one OHKOed after 1 layer of Spikes (don't need SR for it) and 4 HP variants are straight OHKOed.
[Set] (Scarf)
  • Again here you don't need HP Ice on the main set as HP Grass has more utility. Add HP Ice to AC for the ability to revenge kill really weakened Dragons. (Altaria and Fraxure) And I do mean weakened; HP Ice is very weak.
[Additional Comments] (Choice Scarf)
  • Your first sentence is simply not true. Scarf Zeb doesn't need support as its main role is being a revenge killer that can even revenge kill other Scarf Pokemon.
  • Mentioning Taunt and Rapid Spin is extremely unnecessary, it doesn't need it at all. The following point can be replaced with mentions of Pokemon that can check Ground-type Pokemon.
  • Scarf Zeb isn't there to support any Pokemon or open up the field for things to break through. Literally it's only point is to revenge kill so I would remove mentions of Zangoose and Braviary. The only "partners" you can really list are U-turn Pokemon, mainly Primeape who can also punch through Audino and Lickilicky.
[Checks and Counters]
  • Add Zweilous and Dragonair here.
 

ebeast

she's probably sexting nprtprt
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In C&C you say that Altaria, Dragonair, and Zwei wall Zeb unless it has HP Ice, but only Altaria is getting owned by it. Dragonair and Zwei are both only 4HKOed by a Life Orb HP Ice. So make sure you explain this in greater detail in your write up.

QC Approved 1/3
 

WhiteDMist

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You still mention Sap Sipper in the Overview, so remove that. For the last sentence in the overview, change "strengths" to something more helpful like "decent coverage and Speed" and I'll be fine with it. In CC's first sentence, change "defeat" to "counter" since Zeb can always switch out.

Get this to GP!

QC Approved 3/3
 

Arkian

this is the state of grace
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Ya got this to GP:

GP Check

ADD
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COMMENTS

Diff said:
[Overview]

<p>Zebstrika stands out amongst its Electric-type brethren due to its particularly amazing Speed tier; outspeeding Scolipede even without the aid of a Choice Scarf and OHKOing it with Overheat. It also has a great ability in Lightningrod, and packs STAB Volt Switch to build momentum. Unfortunately, the good news ends here. Its horrible physical movepool forces it to utilize its mediocre Special Attack to deal damage; to put it bluntly, it is not very powerful. ItZebstrika also faces stiff competition from the various Electric-types in NU&mdash;Electabuzz, Raichu, Electrode, and Rotom-A all give it a major run for its money as a fast Electric-type scout. Nonetheless, focusing on Zebstrika's decent coverage, makeand making use of its fantastic Speed, (RC) an will lead it willto truly shine.</p>

[SET]
name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Overheat
move 4: Hidden Power Grass
item: Life Orb
ability: Lightningrod
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Zebstrika functions best as an all-out Life Orb attacker; it makes the most out of its natural Speed tier and scouting ability, while Life Orb helps to patch up Zebstrika's lack of initial power. Thunderbolt is a great main STAB and cleaning tool, with a healthyWith its high Base Power and perfect accuracy, (AC) Thunderbolt is a great main STAB and cleaning tool. Volt Switch is great early- to mid-game, perfect for revenge killing and when predicting switches. Overheat is a handy tool that suits Zebstrika'(ASCII)s great Speed extremely well, netting Scolipede, Jynx, and most Grass-types for an OHKO. Finally, Hidden Power Grass nails Seismitoad and Golem for a ton of damage, two common Pokemon that would otherwise take Zebstrika's attacks with ease.</p>

[ADDITIONAL COMMENTS]

<p>Expert Belt can bluff a Choice set and net some surprise KOs, but otherwise, (AC) the extra power provided by Life Orb is preferred. Hidden Power Ice forms pseudo-BoltBeam coverage and can put the hurt on Altaria, but this is rather situational and hitting Seismitoad and Golem is generally more important. Lastly, Sap Sipper can be used over Lightningrod to check Serperior better, but that's about all it does and Zebstrika really enjoys the power boost given by Lightningrod, as well as an immunity to Volt Switch and Thunder Wave.</p>

<p>Entry hazards work well with Zebstrika'(ASCII)s ability to scout and help it gain important KOs against certain Pokemon: (remove colon); (semi) Choice Specs Altaria, for example, is solidly 2HKOed by Thunderbolt after Stealth Rock, and max HP Seismitoad is OHKOed by Hidden Power Grass after one layer of Spikes. On the subjectSpeaking of Seismitoad, it actually makes a good partner for Zebstrika as it combats Ground-types which can be troublesome for Zebstrikait to beat. Scolipede is a good Spikes partner on offensive teams as it can break down special walls through the use of Swords Dance. Pokemon like Primeape and Swellow are also good partners, forming a solid VoltTurn core with Zebstrika. Finally, Water-types can defeat Ground-types for Zebstrika as well as lure in Electric- or Grass-type moves for Zebstrika to absorb.</p>

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Overheat
move 4: Hidden Power Grass
item: Choice Scarf
ability: Lightningrod
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>While not quite as capable of late-game cleaning as its Life Orb set, Zebstrika can still effectively utilize a Choice Scarf tolets Zebstrika take on the role of a dedicated revenge killer.It gives up the much-(remove hyphen)(space)needed power boost granted by Life Orb for the ability to check a wider amount of threats. While it might seem like overkill to put a Choice Scarf on something as fast as Zebstrika, its ridiculously high Speed when equipped with a Scarfsaid item is actually its main selling point. To give a few examples of what this lightning bolt isZebstrika capable of doing, it canow outspeed Swellow, Choice Scarf Charizard, and even Scolipede at +1 and quickly dispose of them (Don't use nicknames please.). Volt Switch is the main STAB on this set, and is most likely the move you'll be clickusing when you bring it in; due to Zebstrika being locked into one move and its overall lack of power, Volt Switch is great for both revenge killing and getting Zebstrika out in a pinch. That said, Thunderbolt is another good Electric STAB when Volt Switch'(seriously, use ASCII)s power just doesn't cut it. Overheat and Hidden Power Grass provide the best coverage alongside Zebstrika's STABs, but be extremely cautious when using them; they are both terrible moves to be locked into and should only be used on a need situation. Keep in mind that this set can't clean up as efficiently as its Life Orb set because of its measly unboosted Special Attack stat.</p>

[ADDITIONAL COMMENTS]

<p>A Modest nature is preferred as generally speaking, Zebstrika is generally fast enough and needs as much power as it can get. Timid can be used to outspeed Timid Ludicolo and Victreebel in the rain and sun, respectively, but otherwise just stick to Modest. Hidden Power Ice gets the jump on boosting Dragon-types (after being severely weakened, mind you), but doesn't do much else, (AC) and being locked into Hidden Power Ice is awful. Sap Sipper can be used to handle Serperior, but otherwise, (AC) Lightningrod is superior.</p>

<p>Fighting-types make good partners as they break down special walls of whomthat Zebstrika has no chance of defeating. The most notable of these is Primeape, as it can also form a VoltTurn core with Zebstrika. Ground-types are even more threatening to this set than before due to Zebstrika being locked into one move; Water-types are capable of beating them as well, (AC) as lure in Electric-type moves for Zebstrika to take advantage of. Keep in mind that this set isey also limited to pure revenge killing; it cannot clean up as efficiently as its Life Orb set due to its measly unboosted Special Attack stat. Choice Scarf Electric-type moves for Zebstrika is a revenge killer that can outspeed and KO other Choice Scarfers as well; if that is not what you’re looking for then you should probably look elsewhereo take advantage of.</p> These parts were either already mentioned in SC, or moved to it (except the "look elsewhere" part, that's not needed).

[Other Options]

<p>As with most Electric-types, Zebstrika has a really barren movepool, and cannot make use of much else. Its Attack stat is higher than its Special Attack stat, but it has an absolutely horrible physical movepool to use it with and is not advised. Likewise, itZebstrika can go mixed using Wild Charge over Thunderbolt, but this doesn't accomplish anything in the long run and splitting offenses is a bad idea on a Pokemon that'(ACSII!)s already so weak. It can utilize Choice Specs over Life Orb, but Zebstrika really likes to be able to switch up moves and hit hard at the same time. Pursuit can catch Haunter and Jynx on the switch, but it doesn't do much else and forces Zebstrika to forgo another move in lieu of it. Agility and Flame Charge can boost Speed and attempt a sweep, but Zebstrika is too easily walled to make this effective and gives up the utility of Volt Switch, one of Zebstrika's biggest selling points. Charge Beam can help patch up Zebstrika's mediocre Special Attack, but it is too frail to set up multiple Charge Beams, (AC) and again, forgoes the use of Volt Switch. Rain Dance allows Zebstrika to better utilize Thunder and can support rain sweepers with a fast Volt Switch, but nerfs the power of Overheat and ends up hurting it more than helping it. Signal Beam can hurt Grass-types without lowering Zebstrika's Special Attack, but Overheat's greater power and the ability to damage Grass / Poison-types is generally superior. Thunder Wave can cripple faster threats, but Zebstrika is too frail to use it effectively. Finally, Toxic does a number to most walls, but the two most common special walls in the tier, Lickilicky and Altaria, can both heal it off with either Heal Bell or Natural Cure.</p>

[Checks and Counters]

<p>Zebstrika is pretty easy to counter thanks to its relatively low attacking power. Pretty much any special wall can force it out, examples being Regice and Bastiodon. Lickilicky and Audino also perform very well against Zebstrika; they can take any attack with ease, Wish off the damage, and wear Zebstrika down. Most Ground-types, such as Golurk and Piloswine, can comfortably tank one Life Orb-boosted Hidden Power Grass and OHKO with Earthquake. Camerupt is also an adept counter to Zebstrika, as its typing allows it to take any of its attacks with ease. Bulky Dragon-types, such as Altaria, Dragonair, and Zweilous, can wall Zebstrika and either set up or phaze it out, but Altaria must watch out for Hidden Power Ice. Priority can also efficiently take down a weakened Zebstrika, examples being Kangaskhan's Fake Out + Sucker Punch combination and Gurdurr's Mach Punch. Really, as long as you have something that can both take a hit and fire one back, you should be good to go against Zebstrika.</p>
Great job Dat Blast! Your grammar was great, it was just the prose that needed a little tweaking.


GP Approved 1/2
 

Blast

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Thanks Rohail, implemented your check! (Also sorry about the apostrophes; I suck at proofreading :P)
 

Governess

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Hihi, amcheck!

There are still a plethora of commas that are in the wrong place, and a bit of prose issues were throughout the analysis. They were very minor, however, so great job!

Additions
Removes
Comments


amcheck said:
[Overview]

<p>Zebstrika stands out amongst its Electric-type brethren due to its particularly amazing Speed tier; it can outspeeding Scolipede even without the aid of a Choice Scarf and OHKOing it with Overheat. (The mention of Overheat does absolutely nothing with the previous sentence, as you talked about Speed tiers.) It also has a great ability in Lightningrod, (RC) and packhas a STAB Volt Switch to build momentum. Unfortunately, the good news ends here. Its horrible physical movepool forces it to utilize its mediocre Special Attack to deal damage; to put it bluntly, it is not very powerful. Zebstrika also faces stiff competition from various Electric-types in NU&mdash;Electabuzz, Raichu, Electrode, and Rotom-A all give it a major run for its money as a fast Electric-type scout. Nonetheless, focusing on Zebstrika's decent coverage, (RC) and making use of its fantastic Speed will let it truly shine.</p>

[SET]
name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Overheat
move 4: Hidden Power Grass
item: Life Orb
ability: Lightningrod
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Zebstrika functions best as an all-out attacker; it makes the most out of its naturalhigh Speed tier and scouting ability, while Life Orb helps to patch up Zebstrika's lack of initial power. With its high Base Power and perfect accuracy, Thunderbolt is a great main STAB and cleaning tool. Volt Switch is great early- to mid-game, and it is perfect for revenge killing and when you predicting a switches. Overheat is a handy tool that suits Zebstrika's great Speed extremely well, netting Scolipede, Jynx, and most Grass-types for an OHKO. Finally, Hidden Power Grass nails Seismitoad and Golem for a ton of damage, as they are two common Pokemon that would otherwise take Zebstrika's attacks with ease.</p>

[ADDITIONAL COMMENTS]

<p>Expert Belt can bluff a Choice set and net some surprise KOs, but otherwise, the extra power provided by Life Orb is preferred. Hidden Power Ice forms a pseudo-BoltBeam coverage and can put the hurdent on Altaria, but this is rather situational, (AC) and hitting Seismitoad and Golem is generally more important. Lastly, Sap Sipper can be used over Lightningrod to check Serperior bettmuch easier, but that's about all it doffers, (AC) and Zebstrika really enjoys the power boost given by Lightningrod, as well as (RC) and its immunity to Volt Switch and Thunder Wave.</p>

<p>Entry hazards work well with Zebstrika's ability to scout and help it gain important KOs against certain Pokéemon; Choice Specs Altaria, for example, is solidly 2HKOed by Thunderbolt after Stealth Rock, and maximum HP Seismitoad is OHKOed by Hidden Power Grass after one layer of Spikes. Speaking of Seismitoad, it actually make's a good partner for Zebstrika, (AC) as it combats Ground-types, (AC) which can be troublesome for Zebstrika to beat. Scolipede is a good Spikes partner on offensive teams, (AC) as it can break down special walls through the use of Swords Dance. Pokemon like Primeape and Swellow are also good partners, forming a solid VoltTurn core with Zebstrika. Finally, Water-types can defeat Ground-types for Zebstrika as well as lure in Electric- or Grass-type moves for Zebstrika to absorb.</p>(I'm assuming since Lightningrod is the preferred ability, you don't need to mention the Sap Sipper one unless its actually slashed. I mean, you mention it in AC, but you don't necessarily need to apply it to situations if it isn't the main ability to have on-hand.)

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Overheat
move 4: Hidden Power Grass
item: Choice Scarf
ability: Lightningrod
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Choice Scarf lets Zebstrika take on the role of a dedicated revenge killer. It gives up the much needed power boost granted by Life Orb for the ability to check a wider amount of threats. While it might seem like overkilla waste to put a Choice Scarf on something as fast as Zebstrika, its ridiculously high Speed when equipped with said item is actually its main selling point. Zebstrika can now outspeed Swellow, Choice Scarf Charizard, and even Scolipede at +1 andwhile quickly disposeing of them. Volt Switch is the main STAB on this set, (RC) and is most likely the move you'll be using when you bring it in; due to Zebstrika being locked into one move and its overall lack of power, Volt Switch is great for both revenge killing and getting Zebstrika out in a pinch. That being said, Thunderbolt is another good Electric STAB when Volt Switch's power just doesn't cut it. Overheat and Hidden Power Grass provide the best coverage alongside Zebstrika's STABs, but be extremely cautious when using them;, (AC) as they are both terrible moves to be locked into and should only be used oin a needdire situation. Keep in mind that this set can't clean up as efficiently as its Life Orb set because of its measly unboosted Special Attack stat.</p>

[ADDITIONAL COMMENTS]

<p>A Modest nature is preferred, (AC) as Zebstrika is generally fast enough and needs as much power as it can get. Timid can be used to outspeed Timid Ludicolo and Victreebel in the rain and sun, respectively, but otherwise ju, (AC) Zebstrika should stick towith Modest. Hidden Power Ice gets the jump on boosting Dragon-types (after being severely weakened, mind you),) (RC) but doesn't do much else, and being locked into Hidden Power is awfulgenerally a bad idea. Sap Sipper can be used to handle Serperior, but otherwiin most cases, Lightningrod is superior.</p>

<p>Fighting-types makare good partners for Zebstrika, (AC) as they break down special walls that Zebstrika has no chance of defeating. The most notable of these is; Primeape, as it can alson particular can form a VoltTurn core with Zebstrika. Ground-types are even more threatening to this set than before due to Zebstrika being locked into one move; Water-types are capable of beating them, and they also lure in Electric-type moves for Zebstrika to take advantage of.</p>

[Other Options]

<p>As with most Electric-types, Zebstrika has a really barren movepool. Its Attack stat is higher than its Special Attack stat, but it has an absolutely horrible physical movepool to use it with and is not advised. Likewise, Zebstrika can go mixed using Wild Charge over Thunderbolt, but this doesn't accomplish anything in the long run, (AC) and splitting offenses is a bad idea on a Pokemon that's already sooffensively weak. It can utilize Choice Specs over Life Orb, but Zebstrika really likes to be able to switch up moves and hit hard at the same time. Pursuit can catch Haunter and Jynx on the switch, but it doesn't do much else and forces Zebstrika to forgo another move in lieu of it. Agility and Flame Charge can boost Speed and attempt a sweep, but Zebstrika is too easily walled to make this effective and gives up the utility of Volt Switch, one of Zebstrika's biggest selling points. Charge Beam can help patch up Zebstrika's mediocre Special Attack, but it is too frail to set up multiple Charge Beams, and again, forgoes the use of Volt Switch. Rain Dance allows Zebstrika to better utilize Thunder and can support rain sweepers with a fast Volt Switch, but nerfit weakens the power of Overheat and ends up hurtdoing it more harm than helping itgood. Signal Beam can hurt Grass-types without lowering Zebstrika's Special Attack, but Overheat's greater power and the ability to damage Pokemon with a Grass / Poison- typesing is generally superior. Thunder Wave can cripple faster threats, but Zebstrika is too frail to use it effectively. Finally, Toxic does a number to most walls, but the two most common special walls in the tier, Lickilicky and Altaria, can both heal it off with either Heal Bell or Natural Cure.</p>(Excuse myself, but Altaria is common?????? iirc, Hidden Power Ice is generally in most NU Pokemon's AC because Altaria is so uncommon that it's not even worth the bother; I may not be QC, but I'd highly recommend removing the Altaria mention. It isn't common in the slightest, I'd rather see Regice there.)

[Checks and Counters]

<p>Zebstrika is pretty easy to counter thanks to its relatively low attacking power. Pretty much aAny special wall can force it out, examples being; Regice and Bastiodon are two examples of such. Lickilicky and Audino also perform very well against Zebstrika; they can take any attack with ease, Wish off the damage, and wear Zebstrika down. Most Ground-types, such as Golurk and Piloswine, can comfortably tank one Life Orb-boosted Hidden Power Grass and OHKO with Earthquake. Camerupt is also an adept counter to Zebstrika, as its typing allows it to take any of its attacks with ease. Bulky Dragon-types, such as Altaria, Dragonair, and Zweilous, can wall Zebstrika and either set up or phaze it out, but Altaria must watch out for Hidden Power Ice. Priority can also efficiently take down a weakened Zebstrika, examples being Kangaskhan's Fake Out +and Sucker Punch combination and Gurdurr's Mach Punch. ReOverally, as long as you have something that can both take a hit and fire one back, you should be good to go against Zebstrika.</p>
 

Blast

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Thanks Governess, implemented. I did toy around with a few of your changes, though!
 
GP check. Good job on writing this.
Additions in Blue
Subtractions in Red
Comments in Purple
[Overview]


<p>Zebstrika stands out amongst from most of its Electric-type brethren due to its particularly amazing Speed tier; it can outspeed Scolipede even without the aid of a Choice Scarf. It also has a great ability in Lightningrod and has a STAB Volt Switch to build momentum. Unfortunately, the good news ends here. Its Zebstrika's horrible physical movepool forces it to utilize its mediocre Special Attack to deal damage; (change to semicolon) to put it bluntly, so it is not very powerful. Zebstrika also faces stiff competition from various Electric-types in NU&mdash;Electabuzz, Raichu, Electrode, and Rotom-A all give it a major run for its money as a fast Electric-type scout. Nonetheless, focusing on Zebstrika's decent coverage and making use of its fantastic Speed will let it truly shine.</p>

[SET]
name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Overheat
move 4: Hidden Power Grass
item: Life Orb
ability: Lightningrod
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Zebstrika functions best as an all-out attacker; it makes the most out of its high Speed and scouting ability, while Life Orb helps to patch up Zebstrika's its lack of initial power. With its high Base Power and perfect accuracy, Thunderbolt is a great main STAB and cleaning tool. Volt Switch is great early- to mid-game, (remove comma) and is perfect for revenge killing and when predicting switches. Overheat is a handy tool that suits Zebstrika's great Speed extremely well, netting an OHKO on Scolipede, Jynx, and most Grass-types for an OHKO. Finally, Hidden Power Grass nails Seismitoad and Golem for a ton of damage, who are two common Pokemon that would otherwise take Zebstrika's attacks with ease.</p>

[ADDITIONAL COMMENTS]

<p>Expert Belt can be used to bluff a Choice set and net some surprise KOs, but otherwise, the extra power provided by Life Orb is preferred. Hidden Power Ice forms provides pseudo-BoltBeam coverage and can dent Altaria, but this is rather situational, and hitting Seismitoad and Golem is generally more important. Lastly, Sap Sipper can be used over Lightningrod to check Serperior much easier more easily, but that's about all it offers, and Zebstrika really enjoys the potential power boost given by Lightningrod and an immunity to Volt Switch and Thunder Wave given by Lightningrod.</p>

<p>Entry hazards work well with alongside Zebstrika's ability to scout scouting and help it gain important KOs against certain Pokemon; Choice Specs Altaria, for example, is solidly 2HKOed by Thunderbolt after Stealth Rock, and maximum HP Seismitoad is OHKOed by Hidden Power Grass after one layer of Spikes. Speaking of Seismitoad, it makes a good partner for Zebstrika, as it combats can combat Ground-types which can be troublesome for Zebstrika to beat. Scolipede is a good Spikes partner for setting Spikes on offensive teams, as it can break down special walls through the use of Swords Dance. Pokemon like Primeape and Swellow are also good partners, forming a solid VoltTurn core with Zebstrika. Finally, Water-types can defeat Ground-types for Zebstrika as well as lure in luring Electric-type moves for Zebstrika to absorb.</p>

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Overheat
move 4: Hidden Power Grass
item: Choice Scarf
ability: Lightningrod
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Choice Scarf lets Zebstrika take on the role of a dedicated revenge killer. It gives up the much needed very useful power boost granted by Life Orb other items for the ability to check a wider amount (change to 'wider variety' or 'larger amount') of threats. While it might seem like a waste to put a Choice Scarf on something as fast as Zebstrika, its ridiculously high Speed when equipped with said item is actually its main selling point. Zebstrika can now outspeed and quickly dispose of Swellow, Choice Scarf Charizard, and even Scolipede at +1 and quickly dispose of them. Volt Switch is the main STAB on this set and is most likely the move you'll be using when you bring it in; due to Zebstrika being locked into one move and its overall lack of power lacking power overall, Volt Switch is great for both revenge killing and getting Zebstrika it out in a pinch. That being said, Thunderbolt is another good Electric STAB when Volt Switch's power just doesn't cut it. Overheat and Hidden Power Grass provide the best coverage alongside Zebstrika's STABs, but be extremely cautious when using them, as they are both terrible moves to be locked into and should only be used in a dire situation dire situations. Keep in mind that this set can't clean up as efficiently as its the Life Orb set because of its measly unboosted Special Attack stat.</p>

[ADDITIONAL COMMENTS]

<p>A Modest nature is preferred, as Zebstrika is generally fast enough and needs as much power as it can get. Timid can be used to outspeed Timid Ludicolo and Victreebel in the rain and sun, respectively, but otherwise (add comma) Zebstrika should just stick with Modest. Hidden Power Ice gets the jump on boosting Dragon-types (after being they are severely weakened), but doesn't do much else, and being locked into Hidden Power is a bad idea. Sap Sipper can be used to handle Serperior, but in most cases, Lightningrod is superior.</p>

<p>Fighting-types are good partners for Zebstrika, as they can break down special walls that Zebstrika it has no chance of defeating. Primeape in particular can form a VoltTurn core with Zebstrika it. Ground-types are even more threatening to this set than before others due to Zebstrika being locked into one move; Water-types are capable of beating them, and they also can lure in Electric-type moves for Zebstrika to take advantage of.</p>

[Other Options]

<p>As with Like most Electric-types, Zebstrika has a really barren movepool. Its Attack stat is higher than its Special Attack stat, but it has an absolutely horrible physical movepool to use it with and is not advised. Likewise, Zebstrika it can go mixed using Wild Charge over Thunderbolt, but this doesn't accomplish anything in the long run and splitting offenses is a bad idea on a Pokemon that's so offensively weak. It Zebstrika can utilize Choice Specs over Life Orb, but Zebstrika it really likes to be being able to switch moves and hit hard at the same time. Pursuit can catch Haunter and Jynx on the switch, but it doesn't do much else and forces Zebstrika to forgo another move in lieu of it that is more useful generally. Agility and Flame Charge can boost Zebstrika's Speed and enable it to attempt a sweep, but Zebstrika it is too easily walled to make this effective and gives to free up the moveslot must give up the utility of Volt Switch, one of Zebstrika's its biggest selling points. Charge Beam can help patch up Zebstrika's mediocre Special Attack, but it is too frail to set up multiple Charge Beams ones, (remove comma) and (add comma) again, forgoes the use of must forgo Volt Switch. Rain Dance allows Zebstrika to can better utilize Thunder with Rain Dance and (add comma) it can support rain sweepers with a fast Volt Switch, but rain weakens the power of Overheat and ends up doing more harm than good. Signal Beam can hurt Grass-types without lowering Zebstrika's Special Attack, but Overheat's greater power and the ability to seriously damage Grass / Poison-types is generally superior. Thunder Wave can cripple faster threats, but Zebstrika is too frail to use it effectively. Finally, Toxic does a number to most walls, but the most common special walls wall in the tier, Lickilicky, can heal it off with Heal Bell.</p>

[Checks and Counters]

<p>Zebstrika is pretty easy to counter thanks due to its relatively low attacking power. Pretty much any special wall can force it out; Regice and Bastiodon are two examples of such. Lickilicky and Audino also perform very well against Zebstrika; they can take any attack with ease, Wish off the damage, and wear Zebstrika it down. Most Ground-types, such as including Golurk and Piloswine, can comfortably tank one Life Orb-boosted Hidden Power Grass and OHKO with Earthquake. Camerupt is also an a particularly adept counter to Zebstrika, as its typing allows it to take any of its Zebstrika's attacks with ease. Bulky Dragon-types, such as Altaria, Dragonair, and Zweilous, can wall Zebstrika and either set up or phaze it out, but though Altaria must watch out for Hidden Power Ice. Priority can also efficiently take down a weakened Zebstrika, examples being Kangaskhan's Fake Out and Sucker Punch combination and Gurdurr's Mach Punch. Overall, as long as you have something that can both take a hit and fire one back, you should be good to go against Zebstrika.</p>

 

Blast

Member of the Alien Nation
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
K melvni, implemented your check (although I found two or three changes kind of unnecessary :P). Anyway, ready for upload whenever possible! :D
 

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